khanat-opennel-code/code/ryzom/client/src/client_sheets/success_table_sheet.cpp

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "success_table_sheet.h"
#include "nel/georges/u_form_elm.h"
using namespace std;
using namespace NLMISC;
using namespace NLGEORGES;
// ***************************************************************************
void CSuccessTableSheet::build(const NLGEORGES::UFormElm &root)
{
const UFormElm *array = NULL;
if (root.getNodeByName (&array, "Chances") && array)
{
// Get array size
uint size;
array->getArraySize (size);
SuccessTable.resize( size );
// Get a array value
for (uint i=0; i<size; ++i)
{
const UFormElm *line = NULL;
if ( array->getArrayNode( &line, i) && line)
{
line->getValueByName( SuccessTable[ i ].RelativeLevel, "RelativeLevel" );
line->getValueByName( SuccessTable[ i ].SuccessProbability, "SuccessChances" );
line->getValueByName( SuccessTable[ i ].PartialSuccessProbability, "PartialSuccessMaxDraw" );
}
}
}
}