2012-05-29 13:31:11 +00:00
|
|
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
|
|
//
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU Affero General Public License as
|
|
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
|
|
// License, or (at your option) any later version.
|
|
|
|
//
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU Affero General Public License for more details.
|
|
|
|
//
|
|
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef RY_MULTI_TARGET_H
|
|
|
|
#define RY_MULTI_TARGET_H
|
|
|
|
|
|
|
|
#include "entity_types.h"
|
|
|
|
|
|
|
|
const float MULTI_TARGET_DISTANCE_UNIT = 100.f / 127.f;
|
|
|
|
|
|
|
|
/** A list of targets, which can be packed/unpacked in visual properties (see PROPERTY_TARGET_LIST_x in entity_types.h)
|
|
|
|
*
|
|
|
|
* \author Nicolas Vizerie
|
|
|
|
* \author Nevrax France
|
|
|
|
* \date 2003
|
|
|
|
*/
|
|
|
|
class CMultiTarget
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// a single target
|
|
|
|
class CTarget
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
uint8 TargetSlot; // the slot that is targetted
|
|
|
|
uint8 Info; // Damage shield for melee 5:3 format (damage shield io : power )
|
|
|
|
// Distance for range attacks (that do not have damage shield) format is 7:1
|
|
|
|
public:
|
|
|
|
CTarget(uint8 slot = CLFECOMMON::INVALID_SLOT, bool resist = false, uint8 dist = 0) : TargetSlot(slot)
|
|
|
|
{
|
|
|
|
Info = (resist == 0 ? 0 : 0x80) | (dist & 0x7f);
|
|
|
|
}
|
|
|
|
uint16 getPacked() const;
|
|
|
|
void setPacked(uint16 value);
|
|
|
|
};
|
|
|
|
typedef std::vector<CTarget> TTargetVect;
|
|
|
|
// the list of targets
|
|
|
|
TTargetVect Targets;
|
|
|
|
public:
|
|
|
|
/** create packed version of targets (to store in visual properties)
|
|
|
|
* each VP encodes 4 targets
|
|
|
|
* caller must provide enough room to store the result (assertion is raised otherwise)
|
|
|
|
*/
|
|
|
|
void pack(uint64 *destVP, uint numVP);
|
|
|
|
// build the target from their packed version
|
|
|
|
void unpack(const uint64 *srcVP, uint numVP);
|
|
|
|
};
|
|
|
|
|
|
|
|
////////////
|
|
|
|
// INLINE //
|
|
|
|
////////////
|
|
|
|
|
|
|
|
// *******************************************************************************************
|
|
|
|
inline uint16 CMultiTarget::CTarget::getPacked() const
|
|
|
|
{
|
|
|
|
//return (uint16) TargetSlot | ((uint16) (Resist ? 1 : 0) << 15) | ((uint16) Distance << 8);
|
|
|
|
return (uint16) TargetSlot | (uint16(Info) << 8);
|
|
|
|
}
|
|
|
|
|
|
|
|
// *******************************************************************************************
|
|
|
|
inline void CMultiTarget::CTarget::setPacked(uint16 value)
|
|
|
|
{
|
|
|
|
TargetSlot = uint8(value & 0xff);
|
|
|
|
/*Distance = (uint8) ((value >> 8) & 0x7f);
|
|
|
|
Resist = (value & 0x8000) != 0;*/
|
|
|
|
Info = value >> 8;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|