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88 lines
2 KiB
C
88 lines
2 KiB
C
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/** \file network.h
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* Network interface between the game and NeL
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*/
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/* Copyright, 2001 Nevrax Ltd.
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*
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* This file is part of NEVRAX SNOWBALLS.
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* NEVRAX SNOWBALLS is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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* NEVRAX SNOWBALLS is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with NEVRAX SNOWBALLS; see the file COPYING. If not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
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* MA 02111-1307, USA.
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*/
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#ifndef NETWORK_H
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#define NETWORK_H
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//
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// Includes
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//
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#include <string>
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#include <nel/misc/time_nl.h>
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#include "entities.h"
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//
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// External definitions
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//
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namespace NLMISC
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{
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class CVector;
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}
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namespace NLNET
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{
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class CCallbackClient;
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}
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namespace SBCLIENT {
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//
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// External variables
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//
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// Pointer to the connection to the server
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extern NLNET::CCallbackClient *Connection;
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//
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// External functions
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//
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// Return true if the client is online
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bool isOnline ();
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// Send the new entity (the player)
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void sendAddEntity (uint32 id, std::string &name, uint8 race);
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// Send a chat line to the server
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void sendChatLine (std::string Line);
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// Send the user entity position to the server
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void sendEntityPos (CEntity &entity);
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// Send a new snowball to the server
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void sendSnowBall (uint32 eid, const NLMISC::CVector &position, const NLMISC::CVector &target, float speed, float deflagRadius);
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void initNetwork (const std::string &lc, const std::string &addr);
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void updateNetwork ();
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void releaseNetwork ();
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} /* namespace SBCLIENT */
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#endif // NETWORK_H
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/* End of network.h */
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