2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_SLOT_EQUIPMENT_H
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#define RY_SLOT_EQUIPMENT_H
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#include "nel/misc/types_nl.h"
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namespace SLOT_EQUIPMENT
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{
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// Mode
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enum TSlotEquipment
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{
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HEADDRESS,
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HEAD,
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FACE,
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EARL,
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EARR,
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NECKLACE,
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CHEST,
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ARMS,
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WRISTL,
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WRISTR,
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HANDS,
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HANDL,
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HANDR,
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FINGERL,
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FINGERR,
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LEGS,
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ANKLEL,
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ANKLER,
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FEET,
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NB_SLOT_EQUIPMENT,
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UNDEFINED = NB_SLOT_EQUIPMENT
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};
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/**
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* Convert a slot name to slot equipment enum
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* \param str the input string
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* \return the TSlotEquipment associated to this string (UNDEFINED if the string cannot be interpreted)
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*/
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TSlotEquipment stringToSlotEquipment(const std::string &str);
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/**
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* Convert a slot enum to george string (only for george read, do not use this for game)
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*/
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const std::string& toString( TSlotEquipment );
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}; // SLOTTYPE
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#endif // RY_SLOT_EQUIPMENT_H
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/* End of slot_equipment.h */
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