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Changed: Workaround for dancing trees under direct3d (issue #160)
--HG-- branch : develop
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@ -226,7 +226,8 @@ void CMeshVPWindTree::initVertexPrograms()
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{
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// setup of the VPLight fragment
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// setup of the VPLight fragment
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uint numPls= i/4;
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uint numPls= i/4;
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bool normalize= (i&1)!=0;
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// FIXME: normalize=true makes trees dance, workaround for issue #160
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bool normalize= false; //(i&1)!=0;
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bool specular= (i&2)!=0;
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bool specular= (i&2)!=0;
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// combine
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// combine
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