mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-24 01:48:44 +00:00
Changed: Local includes against system includes
--HG-- branch : develop
This commit is contained in:
parent
00395d6b2e
commit
5cc2b2865f
9 changed files with 52 additions and 52 deletions
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@ -34,14 +34,14 @@
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// #include <nel/misc/debug.h>
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// #include <nel/misc/debug.h>
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// Project includes
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// Project includes
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#include <nel/3d/u_camera.h>
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#include "nel/3d/u_camera.h"
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#include <nel/3d/u_driver.h>
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#include "nel/3d/u_driver.h"
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#include <nel/3d/material.h>
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#include "nel/3d/material.h"
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#include <nel/3d/texture_bloom.h>
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#include "nel/3d/texture_bloom.h"
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#include <nel/3d/texture_user.h>
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#include "nel/3d/texture_user.h"
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#include <nel/3d/driver_user.h>
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#include "nel/3d/driver_user.h"
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#include <nel/3d/u_texture.h>
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#include "nel/3d/u_texture.h"
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#include <nel/3d/render_target_manager.h>
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#include "nel/3d/render_target_manager.h"
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using namespace std;
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using namespace std;
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// using namespace NLMISC;
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// using namespace NLMISC;
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@ -23,9 +23,9 @@
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#include "std3d.h"
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#include "std3d.h"
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#include <nel/3d/geometry_program.h>
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#include "nel/3d/geometry_program.h"
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#include <nel/3d/driver.h>
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#include "nel/3d/driver.h"
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namespace NL3D
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namespace NL3D
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{
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{
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@ -23,9 +23,9 @@
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#include "std3d.h"
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#include "std3d.h"
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#include <nel/3d/pixel_program.h>
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#include "nel/3d/pixel_program.h"
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#include <nel/3d/driver.h>
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#include "nel/3d/driver.h"
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namespace NL3D
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namespace NL3D
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{
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{
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@ -27,7 +27,7 @@
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#if !FINAL_VERSION
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#if !FINAL_VERSION
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#include "std3d.h"
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#include "std3d.h"
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#include <nel/3d/stereo_debugger.h>
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#include "nel/3d/stereo_debugger.h"
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// STL includes
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// STL includes
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@ -35,14 +35,14 @@
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// #include <nel/misc/debug.h>
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// #include <nel/misc/debug.h>
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// Project includes
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// Project includes
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#include <nel/3d/u_camera.h>
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#include "nel/3d/u_camera.h"
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#include <nel/3d/u_driver.h>
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#include "nel/3d/u_driver.h"
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#include <nel/3d/material.h>
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#include "nel/3d/material.h"
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#include <nel/3d/texture_bloom.h>
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#include "nel/3d/texture_bloom.h"
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#include <nel/3d/texture_user.h>
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#include "nel/3d/texture_user.h"
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#include <nel/3d/driver_user.h>
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#include "nel/3d/driver_user.h"
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#include <nel/3d/u_texture.h>
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#include "nel/3d/u_texture.h"
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#include <nel/3d/render_target_manager.h>
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#include "nel/3d/render_target_manager.h"
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using namespace std;
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using namespace std;
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// using namespace NLMISC;
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// using namespace NLMISC;
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@ -26,7 +26,7 @@
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*/
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*/
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#include "std3d.h"
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#include "std3d.h"
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#include <nel/3d/stereo_display.h>
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#include "nel/3d/stereo_display.h"
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// STL includes
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// STL includes
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@ -34,10 +34,10 @@
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// #include <nel/misc/debug.h>
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// #include <nel/misc/debug.h>
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// Project includes
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// Project includes
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#include <nel/3d/stereo_ovr.h>
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#include "nel/3d/stereo_ovr.h"
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#include <nel/3d/stereo_ovr_04.h>
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#include "nel/3d/stereo_ovr_04.h"
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#include <nel/3d/stereo_libvr.h>
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#include "nel/3d/stereo_libvr.h"
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#include <nel/3d/stereo_debugger.h>
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#include "nel/3d/stereo_debugger.h"
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using namespace std;
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using namespace std;
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// using namespace NLMISC;
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// using namespace NLMISC;
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@ -26,7 +26,7 @@
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*/
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*/
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#include "std3d.h"
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#include "std3d.h"
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#include <nel/3d/stereo_hmd.h>
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#include "nel/3d/stereo_hmd.h"
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// STL includes
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// STL includes
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@ -28,8 +28,8 @@
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#ifdef HAVE_LIBVR
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#ifdef HAVE_LIBVR
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#include "std3d.h"
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#include "std3d.h"
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#include <nel/misc/time_nl.h>
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#include "nel/misc/time_nl.h"
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#include <nel/3d/stereo_libvr.h>
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#include "nel/3d/stereo_libvr.h"
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// STL includes
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// STL includes
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#include <sstream>
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#include <sstream>
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@ -41,13 +41,13 @@ extern "C" {
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// NeL includes
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// NeL includes
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// #include <nel/misc/debug.h>
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// #include <nel/misc/debug.h>
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#include <nel/3d/u_camera.h>
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#include "nel/3d/u_camera.h"
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#include <nel/3d/u_driver.h>
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#include "nel/3d/u_driver.h"
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#include <nel/3d/material.h>
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#include "nel/3d/material.h"
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#include <nel/3d/texture_bloom.h>
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#include "nel/3d/texture_bloom.h"
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#include <nel/3d/texture_user.h>
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#include "nel/3d/texture_user.h"
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#include <nel/3d/driver_user.h>
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#include "nel/3d/driver_user.h"
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#include <nel/3d/u_texture.h>
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#include "nel/3d/u_texture.h"
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// Project includes
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// Project includes
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@ -44,7 +44,7 @@
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#ifdef HAVE_LIBOVR_02
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#ifdef HAVE_LIBOVR_02
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#include "std3d.h"
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#include "std3d.h"
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#include <nel/3d/stereo_ovr.h>
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#include "nel/3d/stereo_ovr.h"
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// STL includes
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// STL includes
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#include <sstream>
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#include <sstream>
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// NeL includes
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// NeL includes
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// #include <nel/misc/debug.h>
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// #include <nel/misc/debug.h>
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#include <nel/3d/u_camera.h>
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#include "nel/3d/u_camera.h"
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#include <nel/3d/u_driver.h>
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#include "nel/3d/u_driver.h"
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#include <nel/3d/material.h>
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#include "nel/3d/material.h"
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#include <nel/3d/texture_bloom.h>
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#include "nel/3d/texture_bloom.h"
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#include <nel/3d/texture_user.h>
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#include "nel/3d/texture_user.h"
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#include <nel/3d/driver_user.h>
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#include "nel/3d/driver_user.h"
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#include <nel/3d/u_texture.h>
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#include "nel/3d/u_texture.h"
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// Project includes
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// Project includes
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#ifdef HAVE_LIBOVR
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#ifdef HAVE_LIBOVR
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#include "std3d.h"
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#include "std3d.h"
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#include <nel/3d/stereo_ovr_04.h>
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#include "nel/3d/stereo_ovr_04.h"
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// STL includes
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// STL includes
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#include <sstream>
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#include <sstream>
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// NeL includes
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// NeL includes
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// #include <nel/misc/debug.h>
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// #include <nel/misc/debug.h>
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#include <nel/3d/u_camera.h>
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#include "nel/3d/u_camera.h"
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#include <nel/3d/u_driver.h>
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#include "nel/3d/u_driver.h"
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#include <nel/3d/material.h>
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#include "nel/3d/material.h"
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#include <nel/3d/texture_bloom.h>
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#include "nel/3d/texture_bloom.h"
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#include <nel/3d/texture_user.h>
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#include "nel/3d/texture_user.h"
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#include <nel/3d/driver_user.h>
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#include "nel/3d/driver_user.h"
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#include <nel/3d/u_texture.h>
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#include "nel/3d/u_texture.h"
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// Project includes
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// Project includes
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