mise a jour du client_default.cfg

This commit is contained in:
deed 2016-08-06 01:15:02 +02:00
parent d44dc182eb
commit 966badbd20
2 changed files with 667 additions and 658 deletions

View file

@ -1,9 +1,9 @@
////////////////////////// //////////////////////////
//////////////////////////
/// CLIENT CONFIG FILE /// /// CLIENT CONFIG FILE ///
////////////////////////// //////////////////////////
////////////////////////// //////////////////////////
//////////////////////////
// If you set this variable to 1, your client.cfg will be overwritten when you quit the client. // If you set this variable to 1, your client.cfg will be overwritten when you quit the client.
// You will loose all the comments and identation in this file. // You will loose all the comments and identation in this file.
@ -23,16 +23,16 @@ PositionY = 0;
Frequency = 0; Frequency = 0;
Depth = 32; Depth = 32;
Sleep = -1; Sleep = -1;
ProcessPriority = 0; // -2 = idle, -1 = below normal, 0 = normal, 1 = above normal, 2 = high, 3 = real time ProcessPriority = 0; // -2 = idle, -1 = below normal, 0 = normal, 1 = above normal, 2 = high, 3 = real time
Contrast = 0.0; // -1.0 ~ 1.0 Contrast = 0.0; // -1.0 ~ 1.0
Luminosity = 0.0; // -1.0 ~ 1.0 Luminosity = 0.0; // -1.0 ~ 1.0
Gamma = 0.0; // -1.0 ~ 1.0 Gamma = 0.0; // -1.0 ~ 1.0
Contrast_min = -1.0; Contrast_min = -1.0;
Luminosity_min = -1.0; Luminosity_min = -1.0;
Gamma_min = -1.0; Gamma_min = -1.0;
Contrast_max = 1.0; Contrast_max = 1.0;
Luminosity_max = 1.0; Luminosity_max = 1.0;
Gamma_max = 1.0; Gamma_max = 1.0;
///////////// /////////////
@ -62,30 +62,40 @@ ConditionsTermsURL = "khaganat.net/wikhan/fr:charte";
//////////////// ////////////////
// the language to use as in ISO 639-2 // the language to use as in ISO 639-2
LanguageCode = "en"; // english LanguageCode = "en"; // english
XMLInputFile = "input_config_v3.xml"; XMLInputFile = "input_config_v3.xml";
XMLLoginInterfaceFiles = { XMLLoginInterfaceFiles = {
"login_config.xml", "login_config.xml",
"login_widgets.xml", "login_widgets.xml",
"login_main.xml", "login_main.xml",
"login_keys.xml", "login_keys.xml",
}; };
XMLOutGameInterfaceFiles = { XMLOutGameInterfaceFiles = {
"out_v2_config.xml", "out_v2_config.xml",
"out_v2_widgets.xml", "out_v2_widgets.xml",
"out_v2_connect.xml", "out_v2_connect.xml",
"out_v2_intro.xml", "out_v2_intro.xml",
"out_v2_select.xml", "out_v2_select.xml",
"out_v2_appear.xml", "out_v2_appear.xml",
"out_v2_location.xml", "out_v2_location.xml",
"out_v2_crash.xml", "out_v2_crash.xml",
"out_v2_hierarchy.xml", "out_v2_hierarchy.xml",
"out_v2_keys.xml", "out_v2_keys.xml",
}; };
TexturesInterface = {
"interface_game_khaganat"
};
TexturesLoginInterface = {
"interface_login_khaganat"
};
TexturesOutGameInterface = {
"interface_outgame_khaganat"
};
// The ligo primitive class file // The ligo primitive class file
LigoPrimitiveClass = "world_editor_classes.xml"; LigoPrimitiveClass = "world_editor_classes.xml";
@ -94,28 +104,28 @@ VerboseLog = 1;
/////////// ///////////
// MOUSE // // MOUSE //
/////////// ///////////
HardwareCursor = 1; HardwareCursor = 1;
CursorSpeed = 1.0; // In pixels per mickey CursorSpeed = 1.0; // In pixels per mickey
CursorSpeed_min = 0.5; CursorSpeed_min = 0.5;
CursorSpeed_max = 2.0; CursorSpeed_max = 2.0;
CursorAcceleration = 40; // Threshold in mickey CursorAcceleration = 40; // Threshold in mickey
CursorAcceleration_min = 20; CursorAcceleration_min = 20;
CursorAcceleration_max = 80; CursorAcceleration_max = 80;
FreeLookSpeed = 0.004; // In radian per mickey FreeLookSpeed = 0.004; // In radian per mickey
FreeLookSpeed_min = 0.0001; FreeLookSpeed_min = 0.0001;
FreeLookSpeed_max = 0.01; FreeLookSpeed_max = 0.01;
FreeLookAcceleration = 40; // Threshold in mickey FreeLookAcceleration = 40; // Threshold in mickey
FreeLookAcceleration_min = 20; FreeLookAcceleration_min = 20;
FreeLookAcceleration_max = 80; FreeLookAcceleration_max = 80;
FreeLookInverted = 0; FreeLookInverted = 0;
AutomaticCamera = 0; AutomaticCamera = 0;
DblClickMode = 1; DblClickMode = 1;
AutoEquipTool = 1; AutoEquipTool = 1;
/////////////////// ///////////////////
// RENDER CONFIG // // RENDER CONFIG //
@ -147,172 +157,172 @@ LandscapeThreshold_ps1 = 500.0;
LandscapeThreshold_ps2 = 1000.0; LandscapeThreshold_ps2 = 1000.0;
LandscapeThreshold_ps3 = 2000.0; LandscapeThreshold_ps3 = 2000.0;
Vision = 500.000000; Vision = 500.000000;
Vision_min = 200.000000; Vision_min = 200.000000;
Vision_max = 800.000000; Vision_max = 800.000000;
Vision_step = 100.000000; Vision_step = 100.000000;
Vision_ps0 = 200.0; Vision_ps0 = 200.0;
Vision_ps1 = 400.0; Vision_ps1 = 400.0;
Vision_ps2 = 500.0; Vision_ps2 = 500.0;
Vision_ps3 = 800.0; Vision_ps3 = 800.0;
MicroVeget = 1; // Enable/Disable MicroVeget. MicroVeget = 1; // Enable/Disable MicroVeget.
MicroVeget_ps0 = 0; MicroVeget_ps0 = 0;
MicroVeget_ps1 = 1; MicroVeget_ps1 = 1;
MicroVeget_ps2 = 1; MicroVeget_ps2 = 1;
MicroVeget_ps3 = 1; MicroVeget_ps3 = 1;
MicroVegetDensity = 80.0; MicroVegetDensity = 80.0;
MicroVegetDensity_min = 10.0; MicroVegetDensity_min = 10.0;
MicroVegetDensity_max = 100.0; MicroVegetDensity_max = 100.0;
MicroVegetDensity_step = 10.0; MicroVegetDensity_step = 10.0;
MicroVegetDensity_ps0 = 10.0; // not used since disabled! MicroVegetDensity_ps0 = 10.0; // not used since disabled!
MicroVegetDensity_ps1 = 30.0; MicroVegetDensity_ps1 = 30.0;
MicroVegetDensity_ps2 = 80.0; MicroVegetDensity_ps2 = 80.0;
MicroVegetDensity_ps3 = 100.0; MicroVegetDensity_ps3 = 100.0;
// *** FX // *** FX
FxNbMaxPoly = 20000; FxNbMaxPoly = 20000;
FxNbMaxPoly_min = 2000; FxNbMaxPoly_min = 2000;
FxNbMaxPoly_max = 50000; FxNbMaxPoly_max = 50000;
FxNbMaxPoly_step= 2000; FxNbMaxPoly_step= 2000;
FxNbMaxPoly_ps0 = 2000; FxNbMaxPoly_ps0 = 2000;
FxNbMaxPoly_ps1 = 10000; FxNbMaxPoly_ps1 = 10000;
FxNbMaxPoly_ps2 = 20000; FxNbMaxPoly_ps2 = 20000;
FxNbMaxPoly_ps3 = 50000; FxNbMaxPoly_ps3 = 50000;
Cloud = 1; Cloud = 1;
Cloud_ps0 = 0 ; Cloud_ps0 = 0 ;
Cloud_ps1 = 1 ; Cloud_ps1 = 1 ;
Cloud_ps2 = 1 ; Cloud_ps2 = 1 ;
Cloud_ps3 = 1 ; Cloud_ps3 = 1 ;
CloudQuality = 160.0; CloudQuality = 160.0;
CloudQuality_min = 80.0; CloudQuality_min = 80.0;
CloudQuality_max = 320.0; CloudQuality_max = 320.0;
CloudQuality_step = 20.0; CloudQuality_step = 20.0;
CloudQuality_ps0 = 80.0; // not used since disabled! CloudQuality_ps0 = 80.0; // not used since disabled!
CloudQuality_ps1 = 80.0; CloudQuality_ps1 = 80.0;
CloudQuality_ps2 = 160.0; CloudQuality_ps2 = 160.0;
CloudQuality_ps3 = 320.0; CloudQuality_ps3 = 320.0;
CloudUpdate = 1; CloudUpdate = 1;
CloudUpdate_min = 1; CloudUpdate_min = 1;
CloudUpdate_max = 8; CloudUpdate_max = 8;
CloudUpdate_step= 1; CloudUpdate_step= 1;
CloudUpdate_ps0 = 1; // not used since disabled! CloudUpdate_ps0 = 1; // not used since disabled!
CloudUpdate_ps1 = 1; CloudUpdate_ps1 = 1;
CloudUpdate_ps2 = 1; CloudUpdate_ps2 = 1;
CloudUpdate_ps3 = 3; CloudUpdate_ps3 = 3;
Shadows = 1; Shadows = 1;
Shadows_ps0 = 0; Shadows_ps0 = 0;
Shadows_ps1 = 1; Shadows_ps1 = 1;
Shadows_ps2 = 1; Shadows_ps2 = 1;
Shadows_ps3 = 1; Shadows_ps3 = 1;
FXAA = 1; FXAA = 1;
FXAA_ps0 = 0; FXAA_ps0 = 0;
FXAA_ps1 = 1; FXAA_ps1 = 1;
FXAA_ps2 = 1; FXAA_ps2 = 1;
FXAA_ps3 = 1; FXAA_ps3 = 1;
AnisotropicFilter = 0; AnisotropicFilter = 0;
Bloom = 1; Bloom = 1;
Bloom_ps0 = 0; Bloom_ps0 = 0;
Bloom_ps1 = 1; Bloom_ps1 = 1;
Bloom_ps2 = 1; Bloom_ps2 = 1;
Bloom_ps3 = 1; Bloom_ps3 = 1;
SquareBloom = 1; SquareBloom = 1;
SquareBloom_ps0 = 0; SquareBloom_ps0 = 0;
SquareBloom_ps1 = 1; SquareBloom_ps1 = 1;
SquareBloom_ps2 = 1; SquareBloom_ps2 = 1;
SquareBloom_ps3 = 1; SquareBloom_ps3 = 1;
DensityBloom = 255.0; DensityBloom = 255.0;
DensityBloom_min = 0.0; DensityBloom_min = 0.0;
DensityBloom_max = 255.0; DensityBloom_max = 255.0;
DensityBloom_step = 1.0; DensityBloom_step = 1.0;
DensityBloom_ps0 = 255.0; DensityBloom_ps0 = 255.0;
DensityBloom_ps1 = 255.0; DensityBloom_ps1 = 255.0;
DensityBloom_ps2 = 255.0; DensityBloom_ps2 = 255.0;
DensityBloom_ps3 = 255.0; DensityBloom_ps3 = 255.0;
// *** CHARACTERS // *** CHARACTERS
SkinNbMaxPoly = 100000; SkinNbMaxPoly = 100000;
SkinNbMaxPoly_min = 5000; SkinNbMaxPoly_min = 5000;
SkinNbMaxPoly_max = 250000; SkinNbMaxPoly_max = 250000;
SkinNbMaxPoly_step = 5000; SkinNbMaxPoly_step = 5000;
SkinNbMaxPoly_ps0 = 10000; SkinNbMaxPoly_ps0 = 10000;
SkinNbMaxPoly_ps1 = 70000; SkinNbMaxPoly_ps1 = 70000;
SkinNbMaxPoly_ps2 = 100000; SkinNbMaxPoly_ps2 = 100000;
SkinNbMaxPoly_ps3 = 200000; SkinNbMaxPoly_ps3 = 200000;
NbMaxSkeletonNotCLod = 125; NbMaxSkeletonNotCLod = 125;
NbMaxSkeletonNotCLod_min = 5; NbMaxSkeletonNotCLod_min = 5;
NbMaxSkeletonNotCLod_max = 255; NbMaxSkeletonNotCLod_max = 255;
NbMaxSkeletonNotCLod_step = 5; NbMaxSkeletonNotCLod_step = 5;
NbMaxSkeletonNotCLod_ps0 = 10; NbMaxSkeletonNotCLod_ps0 = 10;
NbMaxSkeletonNotCLod_ps1 = 50; NbMaxSkeletonNotCLod_ps1 = 50;
NbMaxSkeletonNotCLod_ps2 = 125; NbMaxSkeletonNotCLod_ps2 = 125;
NbMaxSkeletonNotCLod_ps3 = 255; NbMaxSkeletonNotCLod_ps3 = 255;
CharacterFarClip = 200.0; CharacterFarClip = 200.0;
CharacterFarClip_min = 50.0; CharacterFarClip_min = 50.0;
CharacterFarClip_max = 500.0; CharacterFarClip_max = 500.0;
CharacterFarClip_step = 10.0; CharacterFarClip_step = 10.0;
CharacterFarClip_ps0 = 50.0; CharacterFarClip_ps0 = 50.0;
CharacterFarClip_ps1 = 100.0; CharacterFarClip_ps1 = 100.0;
CharacterFarClip_ps2 = 200.0; CharacterFarClip_ps2 = 200.0;
CharacterFarClip_ps3 = 500.0; CharacterFarClip_ps3 = 500.0;
EnableRacialAnimation = 1; EnableRacialAnimation = 1;
// *** MISC // *** MISC
// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance // This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
ScreenAspectRatio = 0.0; ScreenAspectRatio = 0.0;
ForceDXTC = 1; // Enable/Disable DXTC. ForceDXTC = 1; // Enable/Disable DXTC.
DivideTextureSizeBy2= 0; // Divide texture size DivideTextureSizeBy2= 0; // Divide texture size
DisableVtxProgram = 0; // Disable Hardware Vertex Program. DisableVtxProgram = 0; // Disable Hardware Vertex Program.
DisableVtxAGP = 0; // Disable Hardware Vertex AGP. DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
DisableTextureShdr = 0; // Disable Hardware Texture Shader. DisableTextureShdr = 0; // Disable Hardware Texture Shader.
HDEntityTexture = 1; HDEntityTexture = 1;
HDTextureInstalled = 1; HDTextureInstalled = 1;
WaitVBL = 0; // 0 or 1 to wait Vertical Sync. WaitVBL = 0; // 0 or 1 to wait Vertical Sync.
////////////////// //////////////////
// GAME OPTIONS // // GAME OPTIONS //
////////////////// //////////////////
SelectWithRClick = 1; SelectWithRClick = 1;
DisplayWeapons = 1; DisplayWeapons = 1;
RotKeySpeedMax = 2.0; RotKeySpeedMax = 2.0;
RotKeySpeedMax_min = 1.0; RotKeySpeedMax_min = 1.0;
RotKeySpeedMax_max = 4.0; RotKeySpeedMax_max = 4.0;
RotKeySpeedMin = 1.0; RotKeySpeedMin = 1.0;
RotKeySpeedMin_min = 0.5; RotKeySpeedMin_min = 0.5;
RotKeySpeedMin_max = 2.0; RotKeySpeedMin_max = 2.0;
RotAccel = 3.0; RotAccel = 3.0;
FollowOnAtk = 0; FollowOnAtk = 0;
AtkOnSelect = 0; AtkOnSelect = 0;
ZCPacsPrim = "gen_bt_col_ext.pacs_prim"; ZCPacsPrim = "gen_bt_col_ext.pacs_prim";
///////////////// /////////////////
// PREFERENCES // // PREFERENCES //
///////////////// /////////////////
FPV = 0; // FPV(First Person View) : default is false (Third Person View). FPV = 0; // FPV(First Person View) : default is false (Third Person View).
CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View). CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View).
CameraDistance = 3.0; // Camera Distance(in meter) from the user (for the Third Person View). CameraDistance = 3.0; // Camera Distance(in meter) from the user (for the Third Person View).
CameraDistStep = 1.0; CameraDistStep = 1.0;
CameraDistMin = 1.0; CameraDistMin = 1.0;
CameraDistMax = 25.0; CameraDistMax = 25.0;
CameraAccel = 5.0; CameraAccel = 5.0;
CameraSpeedMin = 2.0; CameraSpeedMin = 2.0;
CameraSpeedMax = 100.0; CameraSpeedMax = 100.0;
CameraResetSpeed = 10.0; // Speed in radian/s CameraResetSpeed = 10.0; // Speed in radian/s
////////////////// //////////////////
// SOUND CONFIG // // SOUND CONFIG //
@ -339,7 +349,7 @@ SoundGameMusicVolume_max = 1.0;
SoundGameMusicVolume_step = 0.001; SoundGameMusicVolume_step = 0.001;
// MISC // MISC
PreDataPath = { "user", "patch", "examples", "data/patch_lirria.bnp", "data/fonts", "data/gamedev.bnp" }; PreDataPath = { "user", "data", "patch", "examples", "data/fonts" };
DataPath = { "data" }; DataPath = { "data" };
NeedComputeVS = 0; NeedComputeVS = 0;
@ -348,15 +358,15 @@ NegFiltersInfo = { "CLIMPD:", "CPath::lookup" , "LNET" };
NegFiltersWarning = { "'basics.Equipment Slot'.", "_usercolor.tga", "PACS" }; NegFiltersWarning = { "'basics.Equipment Slot'.", "_usercolor.tga", "PACS" };
// Big screen shot // Big screen shot
ScreenShotWidth = 0; ScreenShotWidth = 0;
ScreenShotHeight = 0; ScreenShotHeight = 0;
ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both standard & big screenshots) ScreenShotFullDetail = 1; // 1 to switch full detail mode for characters (both standard & big screenshots)
// Read : "ID", "R G B A MODE [FX]" // Read : "ID", "R G B A MODE [FX]"
SystemInfoColors = SystemInfoColors =
{ {
// OLD STUFF Here for compatibility // OLD STUFF Here for compatibility
"RG", "0 0 0 255 normal", // Black to see when there is an error "RG", "0 0 0 255 normal", // Black to see when there is an error
"BC", "0 0 0 255 normal", // Black to see when there is an error "BC", "0 0 0 255 normal", // Black to see when there is an error
"JA", "0 0 0 255 normal", // Black to see when there is an error "JA", "0 0 0 255 normal", // Black to see when there is an error
"BL", "0 0 0 255 normal", // Black to see when there is an error "BL", "0 0 0 255 normal", // Black to see when there is an error
@ -364,38 +374,38 @@ SystemInfoColors =
"VI", "0 0 0 255 normal", // Black to see when there is an error "VI", "0 0 0 255 normal", // Black to see when there is an error
// NEW System Info Categories // NEW System Info Categories
"SYS", "255 255 255 255 normal", // Default system messages "SYS", "255 255 255 255 normal", // Default system messages
"BC", "255 255 255 255 centeraround", // Broadcast messages "BC", "255 255 255 255 centeraround", // Broadcast messages
"TAGBC", "255 255 255 255 centeraround", // Taged broadcast messages : color should remain white as some word are tagged "TAGBC", "255 255 255 255 centeraround", // Taged broadcast messages : color should remain white as some word are tagged
"XP", "255 255 64 255 over", // XP Gain "XP", "255 255 64 255 over", // XP Gain
"SP", "255 255 64 255 over", // SP Gain "SP", "255 255 64 255 over", // SP Gain
"TTL", "255 255 64 255 over", // Title "TTL", "255 255 64 255 over", // Title
"TSK", "255 255 255 255 over", // Task "TSK", "255 255 255 255 over", // Task
"ZON", "255 255 255 255 center", // Zone "ZON", "255 255 255 255 center", // Zone
"DG", "255 0 0 255 normal", // Damage to me "DG", "255 0 0 255 normal", // Damage to me
"DMG", "255 0 0 255 normal", // Damage to me "DMG", "255 0 0 255 normal", // Damage to me
"DGP", "200 0 0 255 normal", // Damage to me from player "DGP", "200 0 0 255 normal", // Damage to me from player
"DGM", "255 128 64 255 normal", // Damage from me "DGM", "255 128 64 255 normal", // Damage from me
"MIS", "150 150 150 255 normal", // The opponent misses "MIS", "150 150 150 255 normal", // The opponent misses
"MISM", "255 255 255 255 normal", // I miss "MISM", "255 255 255 255 normal", // I miss
"ITM", "0 200 0 255 over", // Item "ITM", "0 200 0 255 over", // Item
"ITMO", "170 170 255 255 overonly", // Item other in group "ITMO", "170 170 255 255 overonly", // Item other in group
"ITMF", "220 0 220 255 over", // Item failed "ITMF", "220 0 220 255 over", // Item failed
"SPL", "50 50 250 255 normal", // Spell to me "SPL", "50 50 250 255 normal", // Spell to me
"SPLM", "50 150 250 255 normal", // Spell from me "SPLM", "50 150 250 255 normal", // Spell from me
"EMT", "255 150 150 255 normal", // Emote "EMT", "255 150 150 255 normal", // Emote
"MTD", "255 255 0 255 over", // Message Of The Day "MTD", "255 255 0 255 over", // Message Of The Day
"FORLD","64 255 64 255 overonly", // Forage Locate Deposit "FORLD","64 255 64 255 overonly", // Forage Locate Deposit
"CHK", "255 120 60 255 center", // Tous ce qui ne remplit pas une condition "CHK", "255 120 60 255 center", // Tous ce qui ne remplit pas une condition
"CHKCB","255 255 0 255 center", // Tous ce qui ne remplit pas une condition en combat (trop loin, cible invalide, pas assez de mana, etc.) "CHKCB","255 255 0 255 center", // Tous ce qui ne remplit pas une condition en combat (trop loin, cible invalide, pas assez de mana, etc.)
"PVPTM","255 120 60 255 overonly", // PVP timer "PVPTM","255 120 60 255 overonly", // PVP timer
"THM", "255 255 64 255 over misc_levelup.ps", // Thema finished "THM", "255 255 64 255 over misc_levelup.ps", // Thema finished
"AMB", "255 255 64 255 center", // Ambiance "AMB", "255 255 64 255 center", // Ambiance
"ISE", "192 208 255 255 normal", // Item special effect "ISE", "192 208 255 255 normal", // Item special effect
"ISE2", "192 208 255 255 center", // Item special effect with center text (for effects without flying text) "ISE2", "192 208 255 255 center", // Item special effect with center text (for effects without flying text)
"OSM", "128 160 255 255 center", // Outpost state message "OSM", "128 160 255 255 center", // Outpost state message
"AROUND","255 255 0 255 around", // Only in around channel "AROUND","255 255 0 255 around", // Only in around channel
"R2_INVITE","0 255 0 255 around", // Ring invitation "R2_INVITE","0 255 0 255 around", // Ring invitation
}; };
PrintfCommands = { PrintfCommands = {
@ -425,73 +435,72 @@ LoadingStringCount = 54;
// Some R2 parameters ... // Some R2 parameters ...
R2Mode = 1; R2Mode = 1;
R2EDEnabled = 1; R2EDEnabled = 1;
R2EDExtendedDebug = 0; R2EDExtendedDebug = 0;
R2EDLightPalette = 0; R2EDLightPalette = 0;
R2ClientGw = "r2linux01"; R2ClientGw = "r2linux01";
LoadLuaDebugger = 0; LoadLuaDebugger = 0;
CheckR2ScenarioMD5 = 1; CheckR2ScenarioMD5 = 1;
LevelDesignEnabled = 0; LevelDesignEnabled = 0;
DmCameraDistMax = 25; DmCameraDistMax = 25;
DmRun = 20; DmRun = 20;
DmWalk = 6; DmWalk = 6;
R2EDReloadFiles = { R2EDReloadFiles = {
"r2ed.xml", "r2ed.xml",
"r2_basic_bricks.lua", "r2_basic_bricks.lua",
"r2_components.lua", "r2_components.lua",
"r2_core.lua", "r2_core.lua",
"r2_features_default.lua", "r2_features_default.lua",
"r2_features_fauna.lua", "r2_features_fauna.lua",
"r2_features_npc_groups.lua", "r2_features_npc_groups.lua",
"r2_palette.lua", "r2_palette.lua",
"r2_scenario.lua", "r2_scenario.lua",
"r2_ui.lua" "r2_ui.lua"
}; };
XMLInterfaceFiles = { XMLInterfaceFiles = {
"config.xml", "config.xml",
"widgets.xml", "widgets.xml",
"webig_widgets.xml", "webig_widgets.xml",
"appzone.xml", "player.xml",
"player.xml", "inventory.xml",
"inventory.xml", "interaction.xml",
"interaction.xml", "phrase.xml",
"phrase.xml", "harvest.xml",
"harvest.xml", "macros.xml",
"macros.xml", "info_player.xml",
"info_player.xml", "outpost.xml",
"outpost.xml", "guild.xml",
"guild.xml", "taskbar.xml",
"taskbar.xml", "game_config.xml",
"game_config.xml", "game_context_menu.xml",
"game_context_menu.xml", "player_trade.xml",
"player_trade.xml", "bot_chat_v4.xml",
"bot_chat_v4.xml", "compass.xml",
"compass.xml", "map.xml",
"map.xml", "hierarchy.xml",
"hierarchy.xml", "reset.xml",
"reset.xml", "actions.xml",
"actions.xml", "help.xml",
"help.xml", "encyclopedia.xml",
"encyclopedia.xml", "commands.xml",
"commands.xml", "commands2.xml",
"commands2.xml", "ring_access_point_filter.xml",
"ring_access_point_filter.xml", "ring_window.xml",
"ring_window.xml", "bg_downloader.xml"
"bg_downloader.xml"
}; };
XMLR2EDInterfaceFiles = XMLR2EDInterfaceFiles =
{ {
"r2ed.xml", "r2ed.xml",
"r2_triggers.xml", "r2_triggers.xml",
"r2_logic_entities.xml", "r2_logic_entities.xml",
"r2ed_acts.xml", "r2ed_acts.xml",
"r2ed_scenario.xml", "r2ed_scenario.xml",
"r2ed_connect.xml" "r2ed_connect.xml"
}; };
FogDistAndDepthLookupBias = 20; // bias for lookup of fog distance and depth FogDistAndDepthLookupBias = 20; // bias for lookup of fog distance and depth
@ -503,45 +512,45 @@ FogDistAndDepthLookupBias = 20; // bias for lookup of fog distance and depth
// * individual .tga files for hardware cursor bitmap not looked for, and not supported yet // * individual .tga files for hardware cursor bitmap not looked for, and not supported yet
HardwareCursors = HardwareCursors =
{ {
"curs_can_pan.tga", "curs_can_pan.tga",
"curs_can_pan_dup.tga", "curs_can_pan_dup.tga",
"curs_create.tga", "curs_create.tga",
"curs_create_multi.tga", "curs_create_multi.tga",
"curs_create_vertex_invalid.tga", "curs_create_vertex_invalid.tga",
"curs_default.tga", "curs_default.tga",
"curs_dup.tga", "curs_dup.tga",
"curs_L.tga", "curs_L.tga",
"curs_M.tga", "curs_M.tga",
"curs_pan.tga", "curs_pan.tga",
"curs_pan_dup.tga", "curs_pan_dup.tga",
"curs_pick.tga", "curs_pick.tga",
"curs_pick_dup.tga", "curs_pick_dup.tga",
"curs_R.tga", "curs_R.tga",
"curs_resize_BL_TR.tga", "curs_resize_BL_TR.tga",
"curs_resize_BR_TL.tga", "curs_resize_BR_TL.tga",
"curs_resize_LR.tga", "curs_resize_LR.tga",
"curs_resize_TB.tga", "curs_resize_TB.tga",
"curs_rotate.tga", "curs_rotate.tga",
"curs_scale.tga", "curs_scale.tga",
"curs_stop.tga", "curs_stop.tga",
"text_cursor.tga", "text_cursor.tga",
"r2_hand_can_pan.tga", "r2_hand_can_pan.tga",
"r2_hand_pan.tga", "r2_hand_pan.tga",
"r2ed_tool_can_pick.tga", "r2ed_tool_can_pick.tga",
"r2ed_tool_can_rotate.tga", "r2ed_tool_can_rotate.tga",
"r2ed_tool_pick.tga", "r2ed_tool_pick.tga",
"r2ed_tool_rotate.tga", "r2ed_tool_rotate.tga",
"r2ed_tool_rotating.tga" "r2ed_tool_rotating.tga"
}; };
Loading_BG = "new_loading_bg.tga"; // Default name for the loading background file. Loading_BG = "new_loading_bg.tga"; // Default name for the loading background file.
Launch_BG = "new_launcher_bg.tga"; // Default name for the launch background file. Launch_BG = "new_launcher_bg.tga"; // Default name for the launch background file.
TeleportKami_BG = "new_teleport_kami_bg.tga"; TeleportKami_BG = "new_teleport_kami_bg.tga";
TeleportKaravan_BG = "new_teleport_caravan_bg.tga"; TeleportKaravan_BG = "new_teleport_caravan_bg.tga";
Elevator_BG = "new_elevator_bg.tga"; // Default name for the loading background file. Elevator_BG = "new_elevator_bg.tga"; // Default name for the loading background file.
ResurectKami_BG = "new_resurect_kami_bg.tga"; ResurectKami_BG = "new_resurect_kami_bg.tga";
ResurectKaravan_BG = "new_resurect_caravane_bg.tga"; ResurectKaravan_BG = "new_resurect_caravane_bg.tga";
End_BG = "end_bg.tga"; // Default name for the last background file. End_BG = "end_bg.tga"; // Default name for the last background file.
ScenarioSavePath = "./my_scenarios/"; ScenarioSavePath = "./my_scenarios/";
@ -552,10 +561,10 @@ ScenarioSavePath = "./my_scenarios/";
// note : we add a dot in the name to be sure that there cannot be a conflict with character keyset name // note : we add a dot in the name to be sure that there cannot be a conflict with character keyset name
BuiltInKeySets = BuiltInKeySets =
{ {
"", // default ryzom keyboard layout "", // default ryzom keyboard layout
"bi.zqsd", // european keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is french or belgian) "bi.zqsd", // european keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is french or belgian)
"bi.wasd", // english keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is not french nor belgian) "bi.wasd", // english keyboard fps displacement style (NB : don't change this layout name, ryzom will automatically select it if keyboard is not french nor belgian)
"bi.wow_alike" // 'world of warcraft' like keyboard style. (NB : not available for ring) "bi.wow_alike" // 'world of warcraft' like keyboard style. (NB : not available for ring)
}; };
// "Newbie Training", "Story Telling", "Mistery", "Hack & Slash", "Guild Training", "Other" // "Newbie Training", "Story Telling", "Mistery", "Hack & Slash", "Guild Training", "Other"

View file

@ -98,7 +98,7 @@
</PARAMETER> </PARAMETER>
<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true"> <PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/fauna_zone_properties"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/fauna_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//"/> <COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//"/>
<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//root"/> <COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//root"/>
<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/> <COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/>
@ -147,7 +147,7 @@
<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/event_type"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc/event_type"/>
</PARAMETER> </PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/> <STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
<DYNAMIC_CHILD CLASS_NAME="event_handler_action"/> <DYNAMIC_CHILD CLASS_NAME="event_handler_action"/>
@ -159,7 +159,7 @@
<DEFAULT_VALUE VALUE="ACTION_ZONE"/> <DEFAULT_VALUE VALUE="ACTION_ZONE"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="params" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true"> <PARAMETER NAME="params" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/fauna_zone_properties"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/fauna_zone_properties"/>
</PARAMETER> </PARAMETER>
</PRIMITIVE> </PRIMITIVE>
@ -175,7 +175,7 @@
</PARAMETER> </PARAMETER>
<PARAMETER NAME="parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="500" SHOW_HS="true" FILE_EXTENSION="cs"/> <PARAMETER NAME="parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="500" SHOW_HS="true" FILE_EXTENSION="cs"/>
<PARAMETER NAME="action" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="action" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/action_type"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc/action_type"/>
</PARAMETER> </PARAMETER>
<DYNAMIC_CHILD CLASS_NAME="event_handler_action"/> <DYNAMIC_CHILD CLASS_NAME="event_handler_action"/>
<DYNAMIC_CHILD CLASS_NAME="action_zone"/> <DYNAMIC_CHILD CLASS_NAME="action_zone"/>
@ -1566,15 +1566,15 @@
</PARAMETER> </PARAMETER>
--> -->
<PARAMETER NAME="item_parts" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="item_part" LOOKUP="true"> <PARAMETER NAME="item_parts" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="item_part" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/item_parts"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYDATA/leveldesign/game_element/deposit_system/item_parts"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="mps" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="mp" LOOKUP="true"> <PARAMETER NAME="mps" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="mp" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/mps"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYDATA/leveldesign/game_element/deposit_system/mps"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="craft_civ" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="craft_civ" LOOKUP="true"> <PARAMETER NAME="craft_civ" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="craft_civ" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/craft_civs"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYDATA/leveldesign/game_element/deposit_system/craft_civs"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="exact_mp_item" TYPE="string_array" VISIBLE="true" FILENAME="false"/> <PARAMETER NAME="exact_mp_item" TYPE="string_array" VISIBLE="true" FILENAME="false"/>
@ -1704,7 +1704,7 @@
</PARAMETER> </PARAMETER>
--> -->
<PARAMETER NAME="ecotype" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="ecotype" LOOKUP="true"> <PARAMETER NAME="ecotype" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="ecotype" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_element/deposit_system/ecotypes"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYDATA/leveldesign/game_element/deposit_system/ecotypes"/>
</PARAMETER> </PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/> <STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
</PRIMITIVE> </PRIMITIVE>
@ -1865,7 +1865,7 @@
<PARAMETER NAME="ConstArray" TYPE="const_string_array" VISIBLE="true" FILENAME="true" WIDGET_HEIGHT="100" FILE_EXTENSION="flora" LOOKUP="true"> <PARAMETER NAME="ConstArray" TYPE="const_string_array" VISIBLE="true" FILENAME="true" WIDGET_HEIGHT="100" FILE_EXTENSION="flora" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_elem/plant/flora_template/forest"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYDATA/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_VALUES CONTEXT_NAME="jungle"> <COMBO_VALUES CONTEXT_NAME="jungle">
<CONTEXT_VALUE VALUE="jungle0"/> <CONTEXT_VALUE VALUE="jungle0"/>
</COMBO_VALUES> </COMBO_VALUES>
@ -1888,7 +1888,7 @@
<PARAMETER NAME="ConstArray2" TYPE="const_string_array" VISIBLE="true" FILENAME="true" WIDGET_HEIGHT="100" FILE_EXTENSION="flora" LOOKUP="true" AUTONAME="$ConstArray$"> <PARAMETER NAME="ConstArray2" TYPE="const_string_array" VISIBLE="true" FILENAME="true" WIDGET_HEIGHT="100" FILE_EXTENSION="flora" LOOKUP="true" AUTONAME="$ConstArray$">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/game_elem/plant/flora_template/forest"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYDATA/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_VALUES CONTEXT_NAME="jungle"> <COMBO_VALUES CONTEXT_NAME="jungle">
<CONTEXT_VALUE VALUE="jungle0"/> <CONTEXT_VALUE VALUE="jungle0"/>
</COMBO_VALUES> </COMBO_VALUES>
@ -1997,11 +1997,11 @@
<PARAMETER NAME="name" TYPE="string" VISIBLE="true"> <PARAMETER NAME="name" TYPE="string" VISIBLE="true">
</PARAMETER> </PARAMETER>
<PARAMETER NAME="form" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="flora" LOOKUP="true"> <PARAMETER NAME="form" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="flora" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/game_elem/plant/flora_template/forest"/> <COMBO_FILES CONTEXT_NAME="forest" PATH="$RYDATA/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/game_elem/plant/flora_template/jungle"/> <COMBO_FILES CONTEXT_NAME="jungle" PATH="$RYDATA/leveldesign/game_elem/plant/flora_template/jungle"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/game_elem/plant/flora_template/desert"/> <COMBO_FILES CONTEXT_NAME="desert" PATH="$RYDATA/leveldesign/game_elem/plant/flora_template/desert"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/game_elem/plant/flora_template/lacustre"/> <COMBO_FILES CONTEXT_NAME="lacustre" PATH="$RYDATA/leveldesign/game_elem/plant/flora_template/lacustre"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/game_elem/plant/flora_template/primes_racines"/> <COMBO_FILES CONTEXT_NAME="prime_roots" PATH="$RYDATA/leveldesign/game_elem/plant/flora_template/primes_racines"/>
</PARAMETER> </PARAMETER>
<DYNAMIC_CHILD CLASS_NAME="flora_exclude"/> <DYNAMIC_CHILD CLASS_NAME="flora_exclude"/>
<GENERATED_CHILD CLASS_NAME="prim"/> <GENERATED_CHILD CLASS_NAME="prim"/>
@ -2014,11 +2014,11 @@
<PARAMETER NAME="name" TYPE="string" VISIBLE="true"> <PARAMETER NAME="name" TYPE="string" VISIBLE="true">
</PARAMETER> </PARAMETER>
<PARAMETER NAME="form" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="flora" LOOKUP="true"> <PARAMETER NAME="form" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="flora" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/game_elem/plant/flora_template/forest"/> <COMBO_FILES CONTEXT_NAME="forest" PATH="$RYDATA/leveldesign/game_elem/plant/flora_template/forest"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/game_elem/plant/flora_template/jungle"/> <COMBO_FILES CONTEXT_NAME="jungle" PATH="$RYDATA/leveldesign/game_elem/plant/flora_template/jungle"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/game_elem/plant/flora_template/desert"/> <COMBO_FILES CONTEXT_NAME="desert" PATH="$RYDATA/leveldesign/game_elem/plant/flora_template/desert"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/game_elem/plant/flora_template/lacustre"/> <COMBO_FILES CONTEXT_NAME="lacustre" PATH="$RYDATA/leveldesign/game_elem/plant/flora_template/lacustre"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/game_elem/plant/flora_template/primes_racines"/> <COMBO_FILES CONTEXT_NAME="prime_roots" PATH="$RYDATA/leveldesign/game_elem/plant/flora_template/primes_racines"/>
</PARAMETER> </PARAMETER>
<DYNAMIC_CHILD CLASS_NAME="flora_exclude"/> <DYNAMIC_CHILD CLASS_NAME="flora_exclude"/>
<GENERATED_CHILD CLASS_NAME="prim"/> <GENERATED_CHILD CLASS_NAME="prim"/>
@ -2033,11 +2033,11 @@
<PARAMETER NAME="name" TYPE="string" VISIBLE="true"> <PARAMETER NAME="name" TYPE="string" VISIBLE="true">
</PARAMETER> </PARAMETER>
<PARAMETER NAME="form" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="plant" LOOKUP="true"> <PARAMETER NAME="form" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="plant" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/game_elem/plant/ecosystem/forest"/> <COMBO_FILES CONTEXT_NAME="forest" PATH="$RYDATA/leveldesign/game_elem/plant/ecosystem/forest"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/game_elem/plant/ecosystem/jungle"/> <COMBO_FILES CONTEXT_NAME="jungle" PATH="$RYDATA/leveldesign/game_elem/plant/ecosystem/jungle"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/game_elem/plant/ecosystem/desert"/> <COMBO_FILES CONTEXT_NAME="desert" PATH="$RYDATA/leveldesign/game_elem/plant/ecosystem/desert"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/game_elem/plant/ecosystem/lacustre"/> <COMBO_FILES CONTEXT_NAME="lacustre" PATH="$RYDATA/leveldesign/game_elem/plant/ecosystem/lacustre"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/game_elem/plant/ecosystem/primes_racines"/> <COMBO_FILES CONTEXT_NAME="prime_roots" PATH="$RYDATA/leveldesign/game_elem/plant/ecosystem/primes_racines"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="radius" TYPE="string" VISIBLE="true"> <PARAMETER NAME="radius" TYPE="string" VISIBLE="true">
<DEFAULT_VALUE VALUE="1"/> <DEFAULT_VALUE VALUE="1"/>
@ -2111,7 +2111,7 @@
<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\world_editor_files/npc/event_type"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign\world_editor_files/npc/event_type"/>
</PARAMETER> </PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/> <STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
<DYNAMIC_CHILD CLASS_NAME="fauna_event_handler_action"/> <DYNAMIC_CHILD CLASS_NAME="fauna_event_handler_action"/>
@ -2151,7 +2151,7 @@
<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\world_editor_files/npc/event_type"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign\world_editor_files/npc/event_type"/>
</PARAMETER> </PARAMETER>
<DYNAMIC_CHILD CLASS_NAME="fauna_event_handler_action"/> <DYNAMIC_CHILD CLASS_NAME="fauna_event_handler_action"/>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/> <STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
@ -2166,7 +2166,7 @@
<!-- <PARAMETER NAME="params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> --> <!-- <PARAMETER NAME="params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> -->
<PARAMETER NAME="params" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true"> <PARAMETER NAME="params" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\world_editor_files/fauna_zone_properties"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign\world_editor_files/fauna_zone_properties"/>
</PARAMETER> </PARAMETER>
</PRIMITIVE> </PRIMITIVE>
@ -2180,7 +2180,7 @@
<!-- <PARAMETER NAME="params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> --> <!-- <PARAMETER NAME="params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> -->
<PARAMETER NAME="params" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true"> <PARAMETER NAME="params" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\world_editor_files/npc_zone_properties"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign\world_editor_files/npc_zone_properties"/>
</PARAMETER> </PARAMETER>
</PRIMITIVE> </PRIMITIVE>
@ -2196,7 +2196,7 @@
</PARAMETER> </PARAMETER>
<PARAMETER NAME="parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="500" SHOW_HS="true" FILE_EXTENSION="cs"/> <PARAMETER NAME="parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="500" SHOW_HS="true" FILE_EXTENSION="cs"/>
<PARAMETER NAME="action" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="action" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign\world_editor_files/npc/action_type"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign\world_editor_files/npc/action_type"/>
</PARAMETER> </PARAMETER>
<DYNAMIC_CHILD CLASS_NAME="fauna_event_handler_action"/> <DYNAMIC_CHILD CLASS_NAME="fauna_event_handler_action"/>
<DYNAMIC_CHILD CLASS_NAME="fauna_action_zone"/> <DYNAMIC_CHILD CLASS_NAME="fauna_action_zone"/>
@ -2470,22 +2470,22 @@
<DEFAULT_VALUE VALUE="0"/> <DEFAULT_VALUE VALUE="0"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="creature_code" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true"> <PARAMETER NAME="creature_code" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="creature" LOOKUP="true" SORT_ENTRIES="true">
<COMBO_FILES CONTEXT_NAME="forest" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/> <COMBO_FILES CONTEXT_NAME="forest" PATH="$RYDATA/leveldesign/game_elem/creature/fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME="desert" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/> <COMBO_FILES CONTEXT_NAME="desert" PATH="$RYDATA/leveldesign/game_elem/creature/fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME="jungle" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/> <COMBO_FILES CONTEXT_NAME="jungle" PATH="$RYDATA/leveldesign/game_elem/creature/fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME="invasion" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/> <COMBO_FILES CONTEXT_NAME="invasion" PATH="$RYDATA/leveldesign/game_elem/creature/fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="lacustre" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/> <COMBO_FILES CONTEXT_NAME="lacustre" PATH="$RYDATA/leveldesign/game_elem/creature/fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME="prime_roots" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/> <COMBO_FILES CONTEXT_NAME="prime_roots" PATH="$RYDATA/leveldesign/game_elem/creature/fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME="goo" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/> <COMBO_FILES CONTEXT_NAME="goo" PATH="$RYDATA/leveldesign/game_elem/creature/fauna/bestiary/goo"/>
<COMBO_FILES CONTEXT_NAME="invasion" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/> <COMBO_FILES CONTEXT_NAME="invasion" PATH="$RYDATA/leveldesign/game_elem/creature/fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/forest"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYDATA/leveldesign/game_elem/creature/fauna/bestiary/forest"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/desert"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYDATA/leveldesign/game_elem/creature/fauna/bestiary/desert"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/jungle"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYDATA/leveldesign/game_elem/creature/fauna/bestiary/jungle"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYDATA/leveldesign/game_elem/creature/fauna/bestiary/invasion"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/lacustre"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYDATA/leveldesign/game_elem/creature/fauna/bestiary/lacustre"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/prime_roots"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYDATA/leveldesign/game_elem/creature/fauna/bestiary/prime_roots"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/goo"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYDATA/leveldesign/game_elem/creature/fauna/bestiary/goo"/>
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/Game_elem/Creature/Fauna/bestiary/invasion"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYDATA/leveldesign/game_elem/creature/fauna/bestiary/invasion"/>
</PARAMETER> </PARAMETER>
</PRIMITIVE> </PRIMITIVE>
<!-- *********************************************************************************** --> <!-- *********************************************************************************** -->
@ -2524,10 +2524,10 @@
--> -->
<!-- <PARAMETER NAME= "keywords" TYPE="string_array" VISIBLE="true"/> --> <!-- <PARAMETER NAME= "keywords" TYPE="string_array" VISIBLE="true"/> -->
<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc/ai_movement"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_activity"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc/ai_activity"/>
<DEFAULT_VALUE VALUE="no_change"/> <DEFAULT_VALUE VALUE="no_change"/>
</PARAMETER> </PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/> <STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
@ -2731,10 +2731,10 @@
--> -->
<PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc/ai_movement"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_activity"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc/ai_activity"/>
<DEFAULT_VALUE VALUE="no_change"/> <DEFAULT_VALUE VALUE="no_change"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
@ -2772,10 +2772,10 @@
--> -->
<PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc/ai_movement"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_activity"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc/ai_activity"/>
<DEFAULT_VALUE VALUE="no_change"/> <DEFAULT_VALUE VALUE="no_change"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
@ -2813,10 +2813,10 @@
--> -->
<PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="keywords" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc/ai_movement"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_activity"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc/ai_activity"/>
<DEFAULT_VALUE VALUE="no_change"/> <DEFAULT_VALUE VALUE="no_change"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
@ -2839,10 +2839,10 @@
<PARAMETER NAME="grp_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="grp_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="grps_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="grps_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="ai_movement" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_movement"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc/ai_movement"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="ai_activity" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/ai_activity"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc/ai_activity"/>
<DEFAULT_VALUE VALUE="no_change"/> <DEFAULT_VALUE VALUE="no_change"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="ai_profile_params" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
@ -2880,7 +2880,7 @@
<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/event_type"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc/event_type"/>
</PARAMETER> </PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/> <STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
<DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/> <DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/>
@ -2899,7 +2899,7 @@
<PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="group_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="groups_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/event_type"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc/event_type"/>
</PARAMETER> </PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/> <STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
<DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/> <DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/>
@ -2918,7 +2918,7 @@
<PARAMETER NAME="state_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="state_keyword_filter" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="states_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/> <PARAMETER NAME="states_by_name" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="100"/>
<PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="event" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/event_type"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc/event_type"/>
</PARAMETER> </PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/> <STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
<DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/> <DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/>
@ -2935,7 +2935,7 @@
</PARAMETER> </PARAMETER>
<PARAMETER NAME="parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="500" SHOW_HS="true" FILE_EXTENSION="cs"/> <PARAMETER NAME="parameters" TYPE="string_array" VISIBLE="true" WIDGET_HEIGHT="500" SHOW_HS="true" FILE_EXTENSION="cs"/>
<PARAMETER NAME="action" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="action" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc/action_type"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc/action_type"/>
</PARAMETER> </PARAMETER>
<DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/> <DYNAMIC_CHILD CLASS_NAME="npc_event_handler_action"/>
<DYNAMIC_CHILD CLASS_NAME="fauna_action_zone"/> <DYNAMIC_CHILD CLASS_NAME="fauna_action_zone"/>
@ -3242,7 +3242,7 @@
</PARAMETER> </PARAMETER>
<PARAMETER NAME="sheet" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="continent" LOOKUP="true"> <PARAMETER NAME="sheet" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="continent" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world"/>
</PARAMETER> </PARAMETER>
<!-- <PARAMETER NAME="alias" TYPE="string" VISIBLE="true"> <!-- <PARAMETER NAME="alias" TYPE="string" VISIBLE="true">
@ -3673,7 +3673,7 @@
<DEFAULT_VALUE VALUE="OUTPOST"/> <DEFAULT_VALUE VALUE="OUTPOST"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="owner_tribe" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="owner_tribe" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/families"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/families"/>
</PARAMETER> </PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/> <STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
@ -3877,7 +3877,7 @@
</PARAMETER> </PARAMETER>
--> -->
<PARAMETER NAME="continent_name" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="continent_name" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/continents"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/continents"/>
</PARAMETER> </PARAMETER>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/> <STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
@ -4002,7 +4002,7 @@
--> -->
<PARAMETER NAME="family" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="family" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/families"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/families"/>
</PARAMETER> </PARAMETER>
<!-- Sample .. <!-- Sample ..
@ -4030,10 +4030,10 @@
</PARAMETER> </PARAMETER>
--> -->
<PARAMETER NAME="food" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true"> <PARAMETER NAME="food" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/fauna_zone_properties"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/fauna_zone_properties"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="rest" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true"> <PARAMETER NAME="rest" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/fauna_zone_properties"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/fauna_zone_properties"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="energy_0_25" TYPE="string" VISIBLE="true" FILENAME="false"> <PARAMETER NAME="energy_0_25" TYPE="string" VISIBLE="true" FILENAME="false">
@ -4063,7 +4063,7 @@
</PARAMETER> </PARAMETER>
--> -->
<PARAMETER NAME="family" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="family" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/families"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/families"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="energy_0_25" TYPE="string" VISIBLE="true" FILENAME="false"> <PARAMETER NAME="energy_0_25" TYPE="string" VISIBLE="true" FILENAME="false">
@ -4109,7 +4109,7 @@
<DYNAMIC_CHILD CLASS_NAME="group_template_npc_ml"/> <DYNAMIC_CHILD CLASS_NAME="group_template_npc_ml"/>
<STATIC_CHILD CLASS_NAME="alias" NAME="alias"/> <STATIC_CHILD CLASS_NAME="alias" NAME="alias"/>
<PARAMETER NAME="flags" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true"> <PARAMETER NAME="flags" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc_zone_properties"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc_zone_properties"/>
</PARAMETER> </PARAMETER>
</PRIMITIVE> </PRIMITIVE>
@ -4504,7 +4504,7 @@
--> -->
<PARAMETER NAME="family" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true"> <PARAMETER NAME="family" TYPE="const_string" VISIBLE="true" FILENAME="true" FILE_EXTENSION="html" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/families"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/families"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="energy" TYPE="string" VISIBLE="true" FILENAME="false"> <PARAMETER NAME="energy" TYPE="string" VISIBLE="true" FILENAME="false">
@ -4646,7 +4646,7 @@
</PARAMETER> </PARAMETER>
<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true"> <PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/fauna_zone_properties"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/fauna_zone_properties"/>
</PARAMETER> </PARAMETER>
<PARAMETER NAME="vertical_pos" TYPE="const_string" VISIBLE="true"> <PARAMETER NAME="vertical_pos" TYPE="const_string" VISIBLE="true">
@ -4681,7 +4681,7 @@
</PARAMETER> </PARAMETER>
<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true"> <PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc_zone_properties"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/> <COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/>
</PARAMETER> </PARAMETER>
@ -4715,7 +4715,7 @@
--> -->
<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true"> <PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc_zone_properties"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/> <COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/>
</PARAMETER> </PARAMETER>
@ -4749,7 +4749,7 @@
--> -->
<PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true"> <PARAMETER NAME="properties" TYPE="const_string_array" VISIBLE="true" FILENAME="true" FILE_EXTENSION="zone" LOOKUP="true">
<COMBO_FILES CONTEXT_NAME="default" PATH="L:/leveldesign/world_editor_files/npc_zone_properties"/> <COMBO_FILES CONTEXT_NAME="default" PATH="$RYZOM_PATH/common/data_leveldesign/leveldesign/world_editor_files/npc_zone_properties"/>
<COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/> <COMBO_FILES CONTEXT_NAME="default" PRIM_PATH="//property_rep"/>
</PARAMETER> </PARAMETER>