Fixed: Compilation problem

This commit is contained in:
kervala 2010-12-08 17:40:23 +01:00
parent eaa10899d0
commit a02239ee62

View file

@ -469,7 +469,7 @@ bool CDriverGL::setupDisplay()
_SupportVBHard= true; _SupportVBHard= true;
_MaxVerticesByVBHard= _Extensions.NVVertexArrayRangeMaxVertex; _MaxVerticesByVBHard= _Extensions.NVVertexArrayRangeMaxVertex;
} }
else if(_Extensions.ATITextureEnvCombine3 && !_Extensions.IsATI9500OrAbove && _Extensions.ATIVertexArrayObject) else if(_Extensions.ATITextureEnvCombine3 && _Extensions.ATIVertexArrayObject)
{ {
// NB // NB
// on Radeon 9200 and below : ATI_vertex_array_object is better (no direct access to AGP with ARB_vertex_buffer_object -> slow unlock) // on Radeon 9200 and below : ATI_vertex_array_object is better (no direct access to AGP with ARB_vertex_buffer_object -> slow unlock)