Michael Witrant
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1a397ec068
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LibOVR is optional, and is disabled by default
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2013-07-06 20:05:19 +02:00 |
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Michael Witrant
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48cc5ac5fe
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Added Win32 and Apple LibOVR build paths
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2013-07-06 19:55:08 +02:00 |
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Michael Witrant
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6c049ae905
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Fixed Linux build failure because a temporary pointer was passed, ref #43
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2013-07-06 19:34:28 +02:00 |
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Michael Witrant
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c3490a2ee4
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Added LibOVR finder and Linux support, ref #43
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2013-07-06 19:33:07 +02:00 |
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kaetemi
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3f1a2fe6bd
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Handle head orientation in ryzom client, ref #43
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2013-07-05 04:09:53 +02:00 |
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kaetemi
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a0140fd551
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Don't render to texture when in wireframe mode, re #43
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2013-07-05 03:42:38 +02:00 |
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kaetemi
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fc663f210f
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Put stereo render loop inside ryzom client main loop, see #43
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2013-07-05 02:38:56 +02:00 |
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kaetemi
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fbb9ec7379
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Init/release VR interfaces in ryzom client, ref #43
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2013-07-05 02:04:34 +02:00 |
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kaetemi
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358fe91bbf
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Move some more updates out of the render code, see #43
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2013-07-05 00:47:17 +02:00 |
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kaetemi
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df2835df4d
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Some necessary changes to camera setting, re #43
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2013-07-05 00:17:09 +02:00 |
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kaetemi
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5fdb44ce04
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Some more cleanup
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2013-07-04 23:41:46 +02:00 |
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kaetemi
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eebe0c6b4e
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Make oversize screenshots be perfectly seamless
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2013-07-04 23:11:15 +02:00 |
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kaetemi
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f7caadf8d8
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Pull weather updates out of scene render
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2013-07-04 22:39:05 +02:00 |
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kaetemi
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014ce65c70
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Correctly apply bloom on oversize screenshots
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2013-07-04 22:26:31 +02:00 |
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kaetemi
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c6daf905a3
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Refactor fulldetail override
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2013-07-04 22:18:19 +02:00 |
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kaetemi
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2e4a3c95b5
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Merge with default
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2013-07-04 21:12:34 +02:00 |
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kaetemi
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1ebc74f9d2
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Distort 2D gui as well, ref #43
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2013-07-04 21:12:11 +02:00 |
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kaetemi
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6b0c19b3d5
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Correctly synchronize some more animation in snowballs, re #43
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2013-07-04 20:43:49 +02:00 |
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kaetemi
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5fc257141c
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Fix particles being animated twice in stereo render, see #43
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2013-07-04 00:42:06 +02:00 |
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kaetemi
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834f478700
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Add stereo debugger for visually comparing rendered frames, ref #43
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2013-07-04 00:09:10 +02:00 |
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kaetemi
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7cd5a94e4c
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Use width instead of height of screen for hmd fov, re #43
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2013-07-03 06:04:37 +02:00 |
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kaetemi
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d700d01c6a
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Add minimal head model and world scale, ref #43
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2013-07-03 05:21:32 +02:00 |
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kaetemi
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783c15b072
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Make bloom work together with render target used for the rift shader, ref #43
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2013-07-03 03:53:32 +02:00 |
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kaetemi
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afe8b1a8e6
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Remove unnecessary user render target code from bloom, see #43
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2013-07-03 03:21:57 +02:00 |
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kaetemi
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20f9cbd215
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Merge with default
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2013-07-03 03:17:29 +02:00 |
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kaetemi
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8249a7d26b
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Add arbfp1 and fp40 barrel fragment programs, see #43
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2013-07-02 19:39:05 +02:00 |
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kaetemi
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72eb001b0a
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Test arbfp1, see #43
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2013-07-02 18:48:29 +02:00 |
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kaetemi
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813a7773c2
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Properly scale seconds per frame graph in snowballs
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2013-07-02 18:43:28 +02:00 |
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kaetemi
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3cb613b0d2
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Prefer NPOT texture over RECT texture
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2013-07-02 18:43:15 +02:00 |
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kaetemi
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13724ee1d4
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Render left and right deformed view, re #43
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2013-07-02 03:34:49 +02:00 |
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kaetemi
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5354a2851c
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Test the barrel shader, see #43
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2013-07-02 02:40:27 +02:00 |
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kaetemi
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e0435fbc06
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Workaround in snowballs for fullscreen bug with opengl driver
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2013-07-02 01:08:49 +02:00 |
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kaetemi
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9a5853a077
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Render the scene to a target texture for the stereo rendering filter, ref #43
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2013-07-02 00:55:13 +02:00 |
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kaetemi
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8990b521fd
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Fix a render target issue, see #43
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2013-07-02 00:53:45 +02:00 |
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kaetemi
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6b33f0c5b8
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Create stereo render target, see #43
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2013-07-01 23:23:54 +02:00 |
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kaetemi
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fcd9344ad5
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Add interface for stereo display render targets, ref #43
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2013-07-01 21:23:47 +02:00 |
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kaetemi
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1756adb303
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Allow turning off bloom in snowballs
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2013-07-01 20:38:18 +02:00 |
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kaetemi
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8818e886af
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Cleanup
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2013-07-01 20:15:55 +02:00 |
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kaetemi
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779d2c1892
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Allow linking debug and release with same mysql lib if no specific debug lib.
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2013-07-01 18:45:43 +02:00 |
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kaetemi
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e1397a0dc3
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Create interface classes for stereo displays and head mounted displays, see #43
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2013-06-28 23:19:32 +02:00 |
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kaetemi
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4ef8b7c109
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Separate some camera related functions, ref #43
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2013-06-27 04:11:09 +02:00 |
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kaetemi
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8b761cc830
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Move some config stuff out of main_loop.cpp, see #43
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2013-06-27 03:49:30 +02:00 |
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kaetemi
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03e9acfab3
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Remove some unused includes, re #43
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2013-06-27 03:16:53 +02:00 |
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kaetemi
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a7562a1059
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Some more debug functions moved, see #43
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2013-06-27 03:04:40 +02:00 |
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kaetemi
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c89810bcd8
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Moved some temp code out of main_loop.cpp, ref #43
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2013-06-27 02:43:51 +02:00 |
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kaetemi
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1ee82909c3
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Take some debug render code out of main_loop.cpp, see #43
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2013-06-27 02:13:48 +02:00 |
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kaetemi
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5bd6b5ee7a
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Separate some profiling code from main_loop.cpp, see #43
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2013-06-27 01:43:04 +02:00 |
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kaetemi
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0a2a08ce07
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Pull CPing out of main_loop.cpp, refs #43
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2013-06-27 01:23:53 +02:00 |
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kaetemi
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5665253af7
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Return view as CQuat, see #43
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2013-06-26 21:36:21 +02:00 |
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kaetemi
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a68f54b4e8
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Create a clipping frustum, ref #43
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2013-06-26 21:35:36 +02:00 |
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