StudioEtrange
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b4d1ede562
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Merged in StudioEtrange/nelcmake-edited-online-with-bitbucket-1374694264640 (pull request #2)
nel.cmake edited online with Bitbucket
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2013-07-24 21:31:18 +02:00 |
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StudioEtrange
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8aa9192dbb
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nel.cmake edited online with Bitbucket
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2013-07-24 19:31:10 +00:00 |
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StudioEtrange
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4b24f7b863
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Merged in StudioEtrange/env-winsdk8-vs2012-compilation-in-64-bit-1374693753244 (pull request #1)
Error passing version number to msvc linker
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2013-07-24 21:25:26 +02:00 |
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StudioEtrange
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368750bafa
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ENV:
WinSDK8
VS2012
Compilation in 64 Bits
ERROR:
error when linking client
CAUSE:
msvc link support only major and minor version number.
Before VS2012 extra number (like revision number) were stripped. Now the link throw an error with VS2012
see https://bugs.php.net/bug.php?id=63537
see http://msdn.microsoft.com/fr-fr/library/h88b7dc8(v=vs.110).aspx
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2013-07-24 19:22:38 +00:00 |
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kaetemi
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f83fdf5a2f
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Fix bug #45 crash in zone lighter with large number of CPU cores
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2013-07-24 20:51:43 +02:00 |
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kaetemi
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da53f11c73
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Use tags for pacs prim export
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2013-07-24 20:51:38 +02:00 |
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kaetemi
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199ead5988
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EOL
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2013-07-24 20:51:26 +02:00 |
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kervala
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dfbf2998b0
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Fixed: lua_open() doesn't exist with Lua 5.2
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2013-07-24 18:47:50 +02:00 |
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kervala
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bd8a606341
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Fixed: Compilation in 64 bits with Windows SDK 8.0 (patch provided by StudioEtrange)
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2013-07-24 18:47:04 +02:00 |
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kaetemi
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dfd92eb40d
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Merge with default
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2013-07-19 18:12:08 +02:00 |
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kaetemi
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32553f4d87
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Some necessary ryzom tools did not build when client and server were unchecked
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2013-07-19 18:11:31 +02:00 |
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kaetemi
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b1f953c2a1
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Merge with default
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2013-07-19 15:38:49 +02:00 |
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kaetemi
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b6c869f072
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Fix a divide-by-zero crash in the 3ds Max plugins on really fast PCs
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2013-07-19 15:37:25 +02:00 |
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kaetemi
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4a593aa273
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Merge with default
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2013-07-19 14:10:07 +02:00 |
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kaetemi
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62f0c1e20c
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Merge with default
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2013-07-18 23:05:25 +02:00 |
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kaetemi
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19c9d04ef2
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Fix issue #48, landscape quality issues caused by incorrect defaults
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2013-07-18 18:22:28 +02:00 |
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kaetemi
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e822c2be0d
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Fix an error in 3ds Max with the material script
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2013-07-18 18:15:53 +02:00 |
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kaetemi
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cb53258f8c
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Fix bad includes in snowballs, re #43
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2013-07-06 21:58:26 +02:00 |
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Michael Witrant
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59dc1a6c16
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Fixed definition tests for optional LibOVR
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2013-07-06 20:40:42 +02:00 |
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Michael Witrant
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69c194f57f
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LibOVR is optional, and is disabled by default
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2013-07-06 20:05:19 +02:00 |
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Michael Witrant
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ed8e0edfd0
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Added Win32 and Apple LibOVR build paths
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2013-07-06 19:55:08 +02:00 |
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Michael Witrant
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f393622573
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Fixed Linux build failure because a temporary pointer was passed, ref #43
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2013-07-06 19:34:28 +02:00 |
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Michael Witrant
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67ebf920ec
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Added LibOVR finder and Linux support, ref #43
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2013-07-06 19:33:07 +02:00 |
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kaetemi
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a1ded7183a
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Handle head orientation in ryzom client, ref #43
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2013-07-05 04:09:53 +02:00 |
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kaetemi
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cb9e5762db
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Don't render to texture when in wireframe mode, re #43
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2013-07-05 03:42:38 +02:00 |
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kaetemi
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c3f6f5b8ff
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Put stereo render loop inside ryzom client main loop, see #43
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2013-07-05 02:38:56 +02:00 |
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kaetemi
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541f75920b
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Init/release VR interfaces in ryzom client, ref #43
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2013-07-05 02:04:34 +02:00 |
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kaetemi
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59edf6ea13
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Move some more updates out of the render code, see #43
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2013-07-05 00:47:17 +02:00 |
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kaetemi
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5e5cfba035
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Some necessary changes to camera setting, re #43
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2013-07-05 00:17:09 +02:00 |
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kaetemi
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32e3da752f
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Some more cleanup
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2013-07-04 23:41:46 +02:00 |
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kaetemi
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78276ab782
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Make oversize screenshots be perfectly seamless
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2013-07-04 23:11:15 +02:00 |
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kaetemi
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86870d66fb
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Pull weather updates out of scene render
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2013-07-04 22:39:05 +02:00 |
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kaetemi
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bfae91eb88
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Correctly apply bloom on oversize screenshots
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2013-07-04 22:26:31 +02:00 |
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kaetemi
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ee227aaf9c
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Refactor fulldetail override
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2013-07-04 22:18:19 +02:00 |
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kaetemi
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362024aff3
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Merge with default
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2013-07-04 21:12:34 +02:00 |
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kaetemi
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6113b07673
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Distort 2D gui as well, ref #43
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2013-07-04 21:12:11 +02:00 |
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Jan Boon
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f10ee56560
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Merged in botanic/rc-botanic-webdev (pull request #13)
warning and path fix's
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2013-07-04 21:07:21 +02:00 |
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kaetemi
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4402fbe1c2
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Correctly synchronize some more animation in snowballs, re #43
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2013-07-04 20:43:49 +02:00 |
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kaetemi
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4b2ea661cc
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Fix particles being animated twice in stereo render, see #43
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2013-07-04 00:42:06 +02:00 |
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kaetemi
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fd1d606154
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Add stereo debugger for visually comparing rendered frames, ref #43
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2013-07-04 00:09:10 +02:00 |
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kaetemi
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d57b7b39fe
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Use width instead of height of screen for hmd fov, re #43
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2013-07-03 06:04:37 +02:00 |
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kaetemi
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a531535dfa
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Add minimal head model and world scale, ref #43
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2013-07-03 05:21:32 +02:00 |
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kaetemi
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299b3ec401
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Make bloom work together with render target used for the rift shader, ref #43
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2013-07-03 03:53:32 +02:00 |
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kaetemi
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9516851bee
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Remove unnecessary user render target code from bloom, see #43
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2013-07-03 03:21:57 +02:00 |
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kaetemi
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81c23af33b
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Merge with default
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2013-07-03 03:17:29 +02:00 |
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kaetemi
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e3784571cd
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Add arbfp1 and fp40 barrel fragment programs, see #43
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2013-07-02 19:39:05 +02:00 |
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kaetemi
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118340d821
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Test arbfp1, see #43
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2013-07-02 18:48:29 +02:00 |
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kaetemi
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c6a7432d86
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Properly scale seconds per frame graph in snowballs
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2013-07-02 18:43:28 +02:00 |
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kaetemi
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2315ae9c5a
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Prefer NPOT texture over RECT texture
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2013-07-02 18:43:15 +02:00 |
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kaetemi
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a924479a5c
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Render left and right deformed view, re #43
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2013-07-02 03:34:49 +02:00 |
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