Commit graph

2865 commits

Author SHA1 Message Date
kervala
a41ba055a5 Fixed: PCH with Qt 5 and CMake 2.8.11 2013-08-05 10:32:17 +02:00
kervala
c792c423db Fixed: X64 not detected with CMake 2.8.11 2013-08-05 10:31:23 +02:00
kervala
2c7f848c83 Changed: Tabulations to spaces 2013-08-05 10:30:40 +02:00
kaetemi
71cdf88b81 Fix warning
--HG--
branch : multipass-stereo
2013-08-03 21:29:47 +02:00
kaetemi
96b2df8405 Merge with default
--HG--
branch : multipass-stereo
2013-08-01 23:02:49 +02:00
kaetemi
53bebec880 Add some basic prediction to CCDBNodeBranch::find
--HG--
branch : kaetemi-optimize
2013-08-01 22:47:46 +02:00
kaetemi
3bc5d88d78 Force link 2013-08-01 10:11:11 +02:00
kaetemi
1c3fbf0256 Improve performance of UsedTexture debugging info in OpenGL driver
--HG--
branch : kaetemi-optimize
2013-07-29 03:41:10 +02:00
kaetemi
64335ae0b8 NLGUI files dbgroup_combo_box.cpp and dbgroup_select_number.cpp were not linked 2013-07-28 21:39:54 +02:00
kaetemi
f5a8bd2785 Missed one 2013-07-28 18:22:35 +02:00
kaetemi
692dafacfb Fix a typo 2013-07-28 18:19:51 +02:00
kaetemi
343cc325b2 Merge 2013-07-28 18:04:13 +02:00
kaetemi
72fabe141e Fix another compile error 2013-07-28 18:02:43 +02:00
kaetemi
2670e34621 Can't include this here. A light header with all of these maximum constants might be handy 2013-07-28 17:59:05 +02:00
kaetemi
cf42b3473f Fix a compile error 2013-07-28 17:49:28 +02:00
kaetemi
0163a508c2 Merge 2013-07-28 09:17:58 +02:00
kaetemi
32082e854a Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:DIRECTION"")
--HG--
branch : kaetemi-optimize
2013-07-28 09:06:11 +02:00
kaetemi
16783449a7 Avoid redundant per-frame calls to getDbProp in outpost.xml and outpost.lua
--HG--
branch : kaetemi-optimize
2013-07-28 08:55:28 +02:00
kaetemi
70ea479714 Make _ShowReticleLeaf static
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branch : kaetemi-optimize
2013-07-28 08:35:40 +02:00
kaetemi
ed912ab3ae Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:CDB_INIT_IN_PROGRESS")
--HG--
branch : kaetemi-optimize
2013-07-28 08:22:53 +02:00
kaetemi
1fc4277cf4 Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:MK_MOVE")
--HG--
branch : kaetemi-optimize
2013-07-28 08:19:54 +02:00
kaetemi
cc2465199c Avoid redundant per-frame calls to getDbProp("UI:SAVE:USER_CHAR_FADE")
--HG--
branch : kaetemi-optimize
2013-07-28 08:16:02 +02:00
kaetemi
23ac008cf1 Avoid redundant per-frame calls to getDbProp("SERVER:WEATHER:VALUE")
--HG--
branch : kaetemi-optimize
2013-07-28 08:13:19 +02:00
kaetemi
171faa31fb Avoid redundant calls to getDbProp("UI:SAVE:INSCENE:...")
--HG--
branch : kaetemi-optimize
2013-07-28 07:55:16 +02:00
kaetemi
477e9e8ef1 Avoid redundant calls to getDbProp in CEntityCL
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branch : kaetemi-optimize
2013-07-28 06:45:43 +02:00
kaetemi
aeb9f4d945 Avoid redundant per-frame calls to getDbProp("UI:ENTITY:GUILD:#:ICON")
--HG--
branch : kaetemi-optimize
2013-07-28 05:48:59 +02:00
kaetemi
13fc6ffb58 Avoid per-frame 'set' action handler in map.xml when opening the respawn map
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branch : kaetemi-optimize
2013-07-28 05:21:05 +02:00
kaetemi
22710e12bd Avoid per-frame 'set' action handler in config.xml for blending day and night color
--HG--
branch : kaetemi-optimize
2013-07-28 05:21:00 +02:00
kaetemi
5a9537dfcc Avoid having to use 'set' action handler, which parses the value expression on every use, in interface links by implementing use of cdb nodes as targets
--HG--
branch : kaetemi-optimize
2013-07-28 05:10:07 +02:00
kaetemi
19a8b48355 Avoid redundant per-frame calls to getDbProp("SERVER:USER:DEFAULT_WEIGHT_HANDS")
--HG--
branch : kaetemi-optimize
2013-07-28 05:10:06 +02:00
kaetemi
a75bd5d23a Avoid redundant per-frame calls to getDbProp in CNetManager
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branch : kaetemi-optimize
2013-07-28 05:10:06 +02:00
kaetemi
7bb8dec40c Parse action handler condition for interface link in advance
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branch : kaetemi-optimize
2013-07-28 03:02:07 +02:00
kaetemi
d5308215aa Avoid redundant per-frame calls to getDbProp in NLGUI::CWidgetManager
--HG--
branch : kaetemi-optimize
2013-07-28 00:48:34 +02:00
kaetemi
fb00acf329 Avoid redundant per-frame calls to getDbValue32(toString("SERVER:CHARACTER_INFO:CHARACTERISTICS%d:VALUE", i))
--HG--
branch : kaetemi-optimize
2013-07-28 00:29:32 +02:00
kaetemi
5f80a90a1c Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:FPS", false)
--HG--
branch : kaetemi-optimize
2013-07-28 00:29:32 +02:00
kaetemi
2a57f6c647 Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:TOTAL_MALUS_EQUIP", false)
--HG--
branch : kaetemi-optimize
2013-07-28 00:29:32 +02:00
kaetemi
0897092fe3 Avoid redundant per-frame calls to getDbProp("UI:SAVE:SHOW_RETICLE")
--HG--
branch : kaetemi-optimize
2013-07-28 00:29:25 +02:00
kervala
8577277bfd Fixed: prtab function not compiling with VC++ (define DEBUG_CRYPT if you want to debug crypt() method) 2013-07-26 09:33:32 +02:00
Cédric OCHS
1a83892ec6 Merged in StudioEtrange/ryzomcore/StudioEtrange/fix-some-probleme-with-spaces-in-path-on-1374699208398 (pull request #19)
Fix some problems with space char in path on windows
2013-07-26 08:07:42 +02:00
kaetemi
f6ee2707ea Merge with default
--HG--
branch : multipass-stereo
2013-07-25 21:18:52 +02:00
kaetemi
55a00fd518 Don't do EOL changes for database.xml and msg.xml, causes checksum difference 2013-07-25 18:06:32 +02:00
kaetemi
78595ec0e6 Silently sneaking in a nicer splash image for ovqt 2013-07-25 02:39:07 +02:00
kaetemi
1e9771d054 Merge with default
--HG--
branch : multipass-stereo
2013-07-25 00:37:00 +02:00
StudioEtrange
0efa7c8aee PCHSupport.cmake edited online with Bitbucket
--HG--
branch : StudioEtrange/fix-some-probleme-with-spaces-in-path-on-1374699208398
2013-07-24 21:57:52 +00:00
StudioEtrange
744267c63b Fix some probleme with spaces in path on windows
PCHSupport.cmake edited online with Bitbucket

--HG--
branch : StudioEtrange/fix-some-probleme-with-spaces-in-path-on-1374699208398
2013-07-24 20:53:33 +00:00
StudioEtrange
f18dd1f351 Error passing wrong version number to msvc linker
ENV: WinSDK8 VS2012 Compilation in 64 Bits
ERROR: error when linking client

CAUSE: msvc link support only major and minor version number. Before VS2012 extra number (like revision number) were stripped. Now the link throw an error with VS2012

see https://bugs.php.net/bug.php?id=63537 see http://msdn.microsoft.com/fr-fr/library/h88b7dc8(v=vs.110).aspx

--HG--
branch : StudioEtrange/error-passing-wrong-version-number-to-ms-1374694351376
2013-07-24 19:32:41 +00:00
StudioEtrange
885a39ad7e nel.cmake edited online with Bitbucket
--HG--
branch : StudioEtrange/nelcmake-edited-online-with-bitbucket-1374694264640
2013-07-24 19:31:10 +00:00
StudioEtrange
cc30e3b8f8 ENV:
WinSDK8
VS2012
Compilation in 64 Bits

ERROR:
error when linking client

CAUSE:
msvc link support only major and minor version number.
Before VS2012 extra number (like revision number) were stripped. Now the link throw an error with VS2012

see https://bugs.php.net/bug.php?id=63537
see http://msdn.microsoft.com/fr-fr/library/h88b7dc8(v=vs.110).aspx

--HG--
branch : StudioEtrange/env-winsdk8-vs2012-compilation-in-64-bit-1374693753244
2013-07-24 19:22:38 +00:00
kaetemi
e435a07bb6 Fix bug #45 crash in zone lighter with large number of CPU cores 2013-07-24 20:51:43 +02:00
kaetemi
e9c274c135 Use tags for pacs prim export 2013-07-24 20:51:38 +02:00
kaetemi
179669116c EOL 2013-07-24 20:51:26 +02:00
kervala
aeddda3e19 Fixed: lua_open() doesn't exist with Lua 5.2 2013-07-24 18:47:50 +02:00
kervala
296b4384a8 Fixed: Compilation in 64 bits with Windows SDK 8.0 (patch provided by StudioEtrange) 2013-07-24 18:47:04 +02:00
kaetemi
5831150471 Merge with default
--HG--
branch : multipass-stereo
2013-07-19 18:12:08 +02:00
kaetemi
347d4e0940 Some necessary ryzom tools did not build when client and server were unchecked 2013-07-19 18:11:31 +02:00
kaetemi
662b75f87a Merge with default
--HG--
branch : multipass-stereo
2013-07-19 15:38:49 +02:00
kaetemi
02dc3c1cfe Fix a divide-by-zero crash in the 3ds Max plugins on really fast PCs 2013-07-19 15:37:25 +02:00
kaetemi
f280f4673f Merge with default
--HG--
branch : multipass-stereo
2013-07-19 14:10:07 +02:00
kaetemi
53e11d0d68 Merge with default
--HG--
branch : multipass-stereo
2013-07-18 23:05:25 +02:00
kaetemi
8323f95e22 Fix issue #48, landscape quality issues caused by incorrect defaults 2013-07-18 18:22:28 +02:00
kaetemi
9f185ce38d Fix an error in 3ds Max with the material script 2013-07-18 18:15:53 +02:00
kaetemi
d5329b1ac8 Fix bad includes in snowballs, re #43
--HG--
branch : multipass-stereo
2013-07-06 21:58:26 +02:00
Michael Witrant
293601e80e Fixed definition tests for optional LibOVR
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branch : multipass-stereo
2013-07-06 20:40:42 +02:00
Michael Witrant
a33a0e5c56 LibOVR is optional, and is disabled by default
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branch : multipass-stereo
2013-07-06 20:05:19 +02:00
Michael Witrant
0036b5c619 Added Win32 and Apple LibOVR build paths
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branch : multipass-stereo
2013-07-06 19:55:08 +02:00
Michael Witrant
fa4cbb00f7 Fixed Linux build failure because a temporary pointer was passed, ref #43
--HG--
branch : multipass-stereo
2013-07-06 19:34:28 +02:00
Michael Witrant
c60bd3e3f5 Added LibOVR finder and Linux support, ref #43
--HG--
branch : multipass-stereo
2013-07-06 19:33:07 +02:00
kaetemi
d1051ce5c9 Handle head orientation in ryzom client, ref #43
--HG--
branch : multipass-stereo
2013-07-05 04:09:53 +02:00
kaetemi
eab2386ff6 Don't render to texture when in wireframe mode, re #43
--HG--
branch : multipass-stereo
2013-07-05 03:42:38 +02:00
kaetemi
248f07ad9e Put stereo render loop inside ryzom client main loop, see #43
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branch : multipass-stereo
2013-07-05 02:38:56 +02:00
kaetemi
b1aaf05bf6 Init/release VR interfaces in ryzom client, ref #43
--HG--
branch : multipass-stereo
2013-07-05 02:04:34 +02:00
kaetemi
ffe05eae62 Move some more updates out of the render code, see #43
--HG--
branch : multipass-stereo
2013-07-05 00:47:17 +02:00
kaetemi
263e506551 Some necessary changes to camera setting, re #43
--HG--
branch : multipass-stereo
2013-07-05 00:17:09 +02:00
kaetemi
5ac4a23bd3 Some more cleanup
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branch : multipass-stereo
2013-07-04 23:41:46 +02:00
kaetemi
93d856b394 Make oversize screenshots be perfectly seamless
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branch : multipass-stereo
2013-07-04 23:11:15 +02:00
kaetemi
bf8ad82e21 Pull weather updates out of scene render
--HG--
branch : multipass-stereo
2013-07-04 22:39:05 +02:00
kaetemi
5c568c6ea0 Correctly apply bloom on oversize screenshots
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branch : multipass-stereo
2013-07-04 22:26:31 +02:00
kaetemi
c87403ecb9 Refactor fulldetail override
--HG--
branch : multipass-stereo
2013-07-04 22:18:19 +02:00
kaetemi
25f5bccfe6 Merge with default
--HG--
branch : multipass-stereo
2013-07-04 21:12:34 +02:00
kaetemi
352ee42571 Distort 2D gui as well, ref #43
--HG--
branch : multipass-stereo
2013-07-04 21:12:11 +02:00
Jan Boon
46c4cc7aa4 Merged in botanic/rc-botanic-webdev (pull request #13)
warning and path fix's
2013-07-04 21:07:21 +02:00
kaetemi
6cfc75a1a2 Correctly synchronize some more animation in snowballs, re #43
--HG--
branch : multipass-stereo
2013-07-04 20:43:49 +02:00
kaetemi
dcd77495ca Fix particles being animated twice in stereo render, see #43
--HG--
branch : multipass-stereo
2013-07-04 00:42:06 +02:00
kaetemi
bf8bd64f0d Add stereo debugger for visually comparing rendered frames, ref #43
--HG--
branch : multipass-stereo
2013-07-04 00:09:10 +02:00
kaetemi
e68e7161d8 Use width instead of height of screen for hmd fov, re #43
--HG--
branch : multipass-stereo
2013-07-03 06:04:37 +02:00
kaetemi
1fe2b62eb1 Add minimal head model and world scale, ref #43
--HG--
branch : multipass-stereo
2013-07-03 05:21:32 +02:00
kaetemi
0dd8764e45 Make bloom work together with render target used for the rift shader, ref #43
--HG--
branch : multipass-stereo
2013-07-03 03:53:32 +02:00
kaetemi
52f4a37939 Remove unnecessary user render target code from bloom, see #43
--HG--
branch : multipass-stereo
2013-07-03 03:21:57 +02:00
kaetemi
8c86b05d5b Merge with default
--HG--
branch : multipass-stereo
2013-07-03 03:17:29 +02:00
kaetemi
391fa6dcff Add arbfp1 and fp40 barrel fragment programs, see #43
--HG--
branch : multipass-stereo
2013-07-02 19:39:05 +02:00
kaetemi
73d3176f0c Test arbfp1, see #43
--HG--
branch : multipass-stereo
2013-07-02 18:48:29 +02:00
kaetemi
5bae110c2c Properly scale seconds per frame graph in snowballs
--HG--
branch : multipass-stereo
2013-07-02 18:43:28 +02:00
kaetemi
d13da7a398 Prefer NPOT texture over RECT texture
--HG--
branch : multipass-stereo
2013-07-02 18:43:15 +02:00
kaetemi
43f8adff79 Render left and right deformed view, re #43
--HG--
branch : multipass-stereo
2013-07-02 03:34:49 +02:00
kaetemi
ce92c13289 Test the barrel shader, see #43
--HG--
branch : multipass-stereo
2013-07-02 02:40:27 +02:00
kaetemi
d45813adfc Workaround in snowballs for fullscreen bug with opengl driver
--HG--
branch : multipass-stereo
2013-07-02 01:08:49 +02:00
kaetemi
c5c6f7c871 Render the scene to a target texture for the stereo rendering filter, ref #43
--HG--
branch : multipass-stereo
2013-07-02 00:55:13 +02:00
kaetemi
7766116494 Fix a render target issue, see #43
--HG--
branch : multipass-stereo
2013-07-02 00:53:45 +02:00
kaetemi
c5e1235cbb Create stereo render target, see #43
--HG--
branch : multipass-stereo
2013-07-01 23:23:54 +02:00
kaetemi
85109102b2 Add interface for stereo display render targets, ref #43
--HG--
branch : multipass-stereo
2013-07-01 21:23:47 +02:00
kaetemi
85977755de Allow turning off bloom in snowballs
--HG--
branch : multipass-stereo
2013-07-01 20:38:18 +02:00
kaetemi
fe91e2a751 Cleanup
--HG--
branch : multipass-stereo
2013-07-01 20:15:55 +02:00
kaetemi
fba17e4553 Allow linking debug and release with same mysql lib if no specific debug lib.
--HG--
branch : multipass-stereo
2013-07-01 18:45:43 +02:00
kaetemi
5f229667bc Create interface classes for stereo displays and head mounted displays, see #43
--HG--
branch : multipass-stereo
2013-06-28 23:19:32 +02:00
kaetemi
bf16ccd320 Separate some camera related functions, ref #43
--HG--
branch : multipass-stereo
2013-06-27 04:11:09 +02:00
kaetemi
86eb05a6d0 Move some config stuff out of main_loop.cpp, see #43
--HG--
branch : multipass-stereo
2013-06-27 03:49:30 +02:00
kaetemi
24af75fc23 Remove some unused includes, re #43
--HG--
branch : multipass-stereo
2013-06-27 03:16:53 +02:00
kaetemi
3912bee50e Some more debug functions moved, see #43
--HG--
branch : multipass-stereo
2013-06-27 03:04:40 +02:00
kaetemi
7fa2a05195 Moved some temp code out of main_loop.cpp, ref #43
--HG--
branch : multipass-stereo
2013-06-27 02:43:51 +02:00
kaetemi
bcc048145c Take some debug render code out of main_loop.cpp, see #43
--HG--
branch : multipass-stereo
2013-06-27 02:13:48 +02:00
kaetemi
4d96c23c95 Separate some profiling code from main_loop.cpp, see #43
--HG--
branch : multipass-stereo
2013-06-27 01:43:04 +02:00
kaetemi
cb60e64355 Pull CPing out of main_loop.cpp, refs #43
--HG--
branch : multipass-stereo
2013-06-27 01:23:53 +02:00
kaetemi
6d28f88601 Return view as CQuat, see #43
--HG--
branch : multipass-stereo
2013-06-26 21:36:21 +02:00
kaetemi
1cc5848220 Create a clipping frustum, ref #43
--HG--
branch : multipass-stereo
2013-06-26 21:35:36 +02:00
kaetemi
e7842982a0 Allow multiple user cameras to be calculated separately, useful for sky etc, re #43
--HG--
branch : multipass-stereo
2013-06-26 20:57:37 +02:00
kaetemi
38be9b5997 Fix warning
--HG--
branch : multipass-stereo
2013-06-26 20:10:30 +02:00
kaetemi
202413ab52 Adjust 2D interface shift, re #43
--HG--
branch : multipass-stereo
2013-06-26 19:58:27 +02:00
kaetemi
9255bd73de Move snowballs compass, see #43
--HG--
branch : multipass-stereo
2013-06-26 17:38:20 +02:00
kaetemi
4864ce7a5a Add eye distance in 2D interface shift, re #43
--HG--
branch : multipass-stereo
2013-06-26 17:24:23 +02:00
kaetemi
5423d4d025 Add 2D interface shifting calculations, see #43
--HG--
branch : multipass-stereo
2013-06-26 16:59:08 +02:00
kaetemi
39197681fa Correctly adjust text to viewport, re #43
--HG--
branch : multipass-stereo
2013-06-26 16:08:48 +02:00
kaetemi
d1bf069708 Add some comments, see #43
--HG--
branch : multipass-stereo
2013-06-26 15:55:39 +02:00
kaetemi
91be2d64bd Cleanup and make bloom work with stereo rendering, re #43
--HG--
branch : multipass-stereo
2013-06-26 15:49:31 +02:00
kaetemi
32a187a199 Render from multiple cameras, see #43
--HG--
branch : multipass-stereo
2013-06-26 08:00:19 +02:00
kaetemi
a5c9592165 Read sensor data and set camera in snowballs, ref #43
--HG--
branch : multipass-stereo
2013-06-26 04:57:58 +02:00
kaetemi
a79b9f7e65 Add library name to device name, re #43
--HG--
branch : multipass-stereo
2013-06-26 02:55:15 +02:00
kaetemi
64821ab4de List stereo devices, see #43
--HG--
branch : multipass-stereo
2013-06-26 02:45:49 +02:00
kaetemi
c188dd3e17 Merge with default
--HG--
branch : multipass-stereo
2013-06-26 00:00:35 +02:00
kaetemi
f331757718 Fix Ryzom Client scripts for lua 5.2 2013-06-25 23:57:23 +02:00
kaetemi
8ded099fbb Added some notes
--HG--
branch : multipass-stereo
2013-06-20 00:25:52 +02:00
kaetemi
78179ed809 Rename some functions to follow the same naming convention of others
--HG--
branch : multipass-stereo
2013-06-19 23:49:39 +02:00
kaetemi
ad5b60963f Cleanup
--HG--
branch : multipass-stereo
2013-06-19 23:34:40 +02:00
kaetemi
be33bbc70f Add support for fp40 with opengl
--HG--
branch : multipass-stereo
2013-06-19 22:41:03 +02:00
kaetemi
bc25be05ba Additional test, textures does not seem to work in ps_3_0
--HG--
branch : multipass-stereo
2013-06-19 21:31:29 +02:00
kaetemi
f278ac7638 Activate textures for postprocessing material under direct3d
--HG--
branch : multipass-stereo
2013-06-19 21:16:13 +02:00
kaetemi
3e91b1a5cf Test texture with postprocessing material, seems to work with opengl
--HG--
branch : multipass-stereo
2013-06-19 20:47:23 +02:00
kaetemi
ea97602c5f Updated snowballs default config
--HG--
branch : multipass-stereo
2013-06-19 16:22:48 +02:00
kaetemi
9b0b1008ff Fix linux compile
--HG--
branch : multipass-stereo
2013-06-19 16:18:09 +02:00
kaetemi
dfb110b387 Add function to check which pixel program profiles are available on a driver
--HG--
branch : multipass-stereo
2013-06-19 05:03:47 +02:00
kaetemi
9f1ddc9202 Add test for ps.1.1 pixel program in snowballs (it works too now)
--HG--
branch : multipass-stereo
2013-06-19 04:03:32 +02:00
kaetemi
c3af389ea6 Add test for ARBfp1.0 fragment program in snowballs (it works)
--HG--
branch : multipass-stereo
2013-06-19 02:59:32 +02:00
kaetemi
1c3fc17d91 Cleanup more unneeded code
--HG--
branch : multipass-stereo
2013-06-19 02:36:57 +02:00
kaetemi
4200483383 Removed unneeded parser related code from the opengl pixel program implementation
--HG--
branch : multipass-stereo
2013-06-19 02:33:19 +02:00
kaetemi
197c0687d9 Add direct3d diff for old nevrax pixel program code, marked a todo in the comments
--HG--
branch : multipass-stereo
2013-06-19 02:10:38 +02:00
kaetemi
f08de2dcdc Added diff to opengl driver for old nevrax pixel program code, marked todos in comments
--HG--
branch : multipass-stereo
2013-06-19 02:01:12 +02:00
kaetemi
983fab378c Add rest of the diff from the old nevrax code for pixel programs to NL3D
--HG--
branch : multipass-stereo
2013-06-19 01:38:23 +02:00
kaetemi
ef720f764f Removed some CEffect related bit that slipped in
--HG--
branch : multipass-stereo
2013-06-19 01:22:26 +02:00
kaetemi
3927378399 Add diff from old nevrax pixel program code to IDriver, CEffect related code not included
--HG--
branch : multipass-stereo
2013-06-19 01:20:51 +02:00
kaetemi
7be5858010 Simplify CPixelProgram
--HG--
branch : multipass-stereo
2013-06-19 01:19:45 +02:00
kaetemi
16d47d742f Add some files from old nevrax shader code for exposing pixel programs in the drivers
--HG--
branch : multipass-stereo
2013-06-19 01:14:30 +02:00