kaetemi
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881f73dd8a
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Fix bug #45 crash in zone lighter with large number of CPU cores
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2013-07-24 20:51:43 +02:00 |
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kaetemi
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993b450ee9
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Use tags for pacs prim export
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2013-07-24 20:51:38 +02:00 |
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kaetemi
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d660f1d92e
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EOL
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2013-07-24 20:51:26 +02:00 |
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kervala
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e367d76b93
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Fixed: lua_open() doesn't exist with Lua 5.2
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2013-07-24 18:47:50 +02:00 |
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kervala
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f514946dfd
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Fixed: Compilation in 64 bits with Windows SDK 8.0 (patch provided by StudioEtrange)
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2013-07-24 18:47:04 +02:00 |
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kaetemi
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cbe1872eb8
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Merge with default
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2013-07-19 18:12:08 +02:00 |
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kaetemi
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18f9a7b8f1
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Some necessary ryzom tools did not build when client and server were unchecked
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2013-07-19 18:11:31 +02:00 |
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kaetemi
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a7970b17ac
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Merge with default
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2013-07-19 15:38:49 +02:00 |
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kaetemi
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07a9d9aa0f
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Fix a divide-by-zero crash in the 3ds Max plugins on really fast PCs
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2013-07-19 15:37:25 +02:00 |
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kaetemi
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efaf25fd95
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Merge with default
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2013-07-19 14:10:07 +02:00 |
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kaetemi
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f039c22f0c
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Merge with default
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2013-07-18 23:05:25 +02:00 |
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kaetemi
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7aed5b709d
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Fix bad includes in snowballs, re #43
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2013-07-06 21:58:26 +02:00 |
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Michael Witrant
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db58b68330
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Fixed definition tests for optional LibOVR
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2013-07-06 20:40:42 +02:00 |
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Michael Witrant
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1a397ec068
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LibOVR is optional, and is disabled by default
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2013-07-06 20:05:19 +02:00 |
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Michael Witrant
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48cc5ac5fe
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Added Win32 and Apple LibOVR build paths
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2013-07-06 19:55:08 +02:00 |
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Michael Witrant
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6c049ae905
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Fixed Linux build failure because a temporary pointer was passed, ref #43
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2013-07-06 19:34:28 +02:00 |
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Michael Witrant
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c3490a2ee4
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Added LibOVR finder and Linux support, ref #43
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2013-07-06 19:33:07 +02:00 |
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kaetemi
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3f1a2fe6bd
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Handle head orientation in ryzom client, ref #43
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2013-07-05 04:09:53 +02:00 |
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kaetemi
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a0140fd551
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Don't render to texture when in wireframe mode, re #43
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2013-07-05 03:42:38 +02:00 |
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kaetemi
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fc663f210f
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Put stereo render loop inside ryzom client main loop, see #43
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2013-07-05 02:38:56 +02:00 |
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kaetemi
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fbb9ec7379
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Init/release VR interfaces in ryzom client, ref #43
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2013-07-05 02:04:34 +02:00 |
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kaetemi
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358fe91bbf
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Move some more updates out of the render code, see #43
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2013-07-05 00:47:17 +02:00 |
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kaetemi
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df2835df4d
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Some necessary changes to camera setting, re #43
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2013-07-05 00:17:09 +02:00 |
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kaetemi
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5fdb44ce04
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Some more cleanup
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2013-07-04 23:41:46 +02:00 |
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kaetemi
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eebe0c6b4e
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Make oversize screenshots be perfectly seamless
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2013-07-04 23:11:15 +02:00 |
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kaetemi
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f7caadf8d8
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Pull weather updates out of scene render
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2013-07-04 22:39:05 +02:00 |
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kaetemi
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014ce65c70
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Correctly apply bloom on oversize screenshots
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2013-07-04 22:26:31 +02:00 |
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kaetemi
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c6daf905a3
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Refactor fulldetail override
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2013-07-04 22:18:19 +02:00 |
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kaetemi
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2e4a3c95b5
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Merge with default
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2013-07-04 21:12:34 +02:00 |
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kaetemi
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1ebc74f9d2
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Distort 2D gui as well, ref #43
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2013-07-04 21:12:11 +02:00 |
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kaetemi
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6b0c19b3d5
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Correctly synchronize some more animation in snowballs, re #43
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2013-07-04 20:43:49 +02:00 |
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kaetemi
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5fc257141c
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Fix particles being animated twice in stereo render, see #43
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2013-07-04 00:42:06 +02:00 |
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kaetemi
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834f478700
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Add stereo debugger for visually comparing rendered frames, ref #43
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2013-07-04 00:09:10 +02:00 |
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kaetemi
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7cd5a94e4c
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Use width instead of height of screen for hmd fov, re #43
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2013-07-03 06:04:37 +02:00 |
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kaetemi
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d700d01c6a
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Add minimal head model and world scale, ref #43
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2013-07-03 05:21:32 +02:00 |
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kaetemi
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783c15b072
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Make bloom work together with render target used for the rift shader, ref #43
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2013-07-03 03:53:32 +02:00 |
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kaetemi
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afe8b1a8e6
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Remove unnecessary user render target code from bloom, see #43
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2013-07-03 03:21:57 +02:00 |
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kaetemi
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20f9cbd215
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Merge with default
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2013-07-03 03:17:29 +02:00 |
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kaetemi
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8249a7d26b
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Add arbfp1 and fp40 barrel fragment programs, see #43
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2013-07-02 19:39:05 +02:00 |
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kaetemi
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72eb001b0a
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Test arbfp1, see #43
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2013-07-02 18:48:29 +02:00 |
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kaetemi
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813a7773c2
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Properly scale seconds per frame graph in snowballs
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2013-07-02 18:43:28 +02:00 |
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kaetemi
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3cb613b0d2
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Prefer NPOT texture over RECT texture
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2013-07-02 18:43:15 +02:00 |
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kaetemi
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13724ee1d4
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Render left and right deformed view, re #43
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2013-07-02 03:34:49 +02:00 |
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kaetemi
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5354a2851c
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Test the barrel shader, see #43
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2013-07-02 02:40:27 +02:00 |
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kaetemi
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e0435fbc06
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Workaround in snowballs for fullscreen bug with opengl driver
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2013-07-02 01:08:49 +02:00 |
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kaetemi
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9a5853a077
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Render the scene to a target texture for the stereo rendering filter, ref #43
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2013-07-02 00:55:13 +02:00 |
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kaetemi
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8990b521fd
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Fix a render target issue, see #43
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2013-07-02 00:53:45 +02:00 |
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kaetemi
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6b33f0c5b8
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Create stereo render target, see #43
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2013-07-01 23:23:54 +02:00 |
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kaetemi
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fcd9344ad5
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Add interface for stereo display render targets, ref #43
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2013-07-01 21:23:47 +02:00 |
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kaetemi
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1756adb303
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Allow turning off bloom in snowballs
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2013-07-01 20:38:18 +02:00 |
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