|
d526953811
|
mise a jour de RC
|
2017-03-15 20:29:34 +01:00 |
|
kaetemi
|
bdd7cc9b90
|
Nice try
|
2014-09-10 16:00:13 +02:00 |
|
kaetemi
|
2cd74c193f
|
Zone light exporter adjust
|
2014-08-16 14:51:29 +02:00 |
|
kaetemi
|
30072a64c9
|
Set exec mode
|
2014-05-23 22:39:50 +02:00 |
|
sfb
|
2f9410f22d
|
Fixed EOL issues and added .hgeol file.
|
2012-05-29 08:31:11 -05:00 |
|
kaetemi
|
17250f4997
|
Fixed: #929 Gamedata build pipeline works mostly. Install writes to seperate dir instead of directly to dev client data dir. Added scripts to build dev client linked to install dir, as well as client install with bnp and patches generation, and shard data install. No more generated buildsite on repo. Panoply build added to map process. Fixed an issue with rbank build. Implemented sheets and sheet id building processes. Fixed some lookup paths. Implemented wmap build process. Added gamedev and data_common to install output. Added projects for characters and maps, sheets, indoors, and projects for fyros, matis, zorai and tryker continents to export shape and texture data.
|
2010-09-19 23:31:28 +02:00 |
|
kaetemi
|
96935c5be2
|
Added: #929 Generators for ecosystem projects, all four ecosystem projects, generators for max exporter scripts, rbank cmb export.
Changed: #929 Improved skipping of exported max files, corrected search paths for some tools configurations.
|
2010-09-03 12:37:35 +02:00 |
|
kaetemi
|
8763a898cb
|
Added: #929 Process for anim, font, swt, clodbank, pacs_prim, ps, skel. Project for objects, sky, contruction, fauna, fonts, outgame, sfx.
|
2010-09-01 15:24:43 +02:00 |
|
kaetemi
|
d3b8b80f29
|
Added: #929 Ig build process.
|
2010-08-11 14:18:33 +02:00 |
|
kaetemi
|
bc1c4825ff
|
Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff.
|
2010-08-04 18:49:46 +02:00 |
|
kaetemi
|
69e1d7c23a
|
Added: #929 Work in progress of new build pipeline scripts.
|
2010-06-05 01:09:49 +02:00 |
|