kaetemi
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f0177268b4
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Rename of a d3d specific class
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2013-09-10 19:53:41 +02:00 |
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kaetemi
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a798aecd71
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Partial update of veget vp
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2013-09-10 19:52:14 +02:00 |
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kaetemi
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776f198df3
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Update some test code
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2013-09-10 16:42:51 +02:00 |
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kaetemi
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7462d731f1
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Small adjustment to landscape vp parameter setting
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2013-09-10 16:24:45 +02:00 |
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kaetemi
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26f4073ad7
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Simplify
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2013-09-10 15:59:31 +02:00 |
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kaetemi
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4de5eeb586
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Adjust landscape vertex program to use new interface
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2013-09-10 15:42:42 +02:00 |
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kaetemi
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32288eabe8
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Use new program interface for water vertex program
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2013-09-10 02:07:16 +02:00 |
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kaetemi
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dd490a0cc4
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Set driver parameters
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2013-09-10 02:01:57 +02:00 |
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kaetemi
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c9a2f9dbfc
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Some fixes
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2013-09-10 01:29:53 +02:00 |
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kaetemi
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680f260803
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Use CSmartPtr for vertex program
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2013-09-10 00:31:26 +02:00 |
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kaetemi
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14026e6f08
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Set params from storage
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2013-09-09 23:39:18 +02:00 |
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kaetemi
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1447e2f2d8
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Replace temporary CMaterial code
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2013-09-09 21:44:14 +02:00 |
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kaetemi
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01577f9f95
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Implement param storage copy
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2013-09-09 21:05:12 +02:00 |
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kaetemi
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aa85673b3b
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Flag some TODO's
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2013-09-09 20:55:23 +02:00 |
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kaetemi
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0bcb0d6ffd
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Add glsl pixel program for stereo distortion
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2013-09-09 20:49:59 +02:00 |
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kaetemi
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057eab4680
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Cleanup abstract gpu program interface
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2013-09-09 18:33:38 +02:00 |
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kaetemi
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fcb0ee720e
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Implement new driver interface in Direct3D driver
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2013-09-09 16:36:29 +02:00 |
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kaetemi
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99a48d5511
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Implement new driver interface in OpenGL driver
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2013-09-09 14:43:10 +02:00 |
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kaetemi
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ea25e5375d
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Expand parameter interface
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2013-09-09 12:18:20 +02:00 |
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kaetemi
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0cf5dbab8a
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Reduce function duplication
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2013-09-09 02:03:40 +02:00 |
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kaetemi
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c512dfbb3d
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Separate count and size
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2013-09-09 01:31:15 +02:00 |
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kaetemi
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7be6891bd7
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Cleanup driver interface
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2013-09-08 21:57:27 +02:00 |
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kaetemi
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48493b225d
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Add additional set functions
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2013-09-08 01:49:34 +02:00 |
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kaetemi
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58a8982ba5
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Add gpu program params storage structure
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2013-09-08 01:36:01 +02:00 |
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kaetemi
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f4d05d25c5
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Implement new gpu program interface in direct3d driver
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2013-09-07 22:00:07 +02:00 |
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kaetemi
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f4fccab548
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Implement new gpu program interface in opengl driver
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2013-09-07 21:30:40 +02:00 |
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kaetemi
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47716d7247
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Make gpu programs use abstract gpu program class
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2013-09-07 20:41:07 +02:00 |
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kaetemi
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d54774f978
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Add abstract gpu program and source classes
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2013-09-07 18:33:18 +02:00 |
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Thibaut Girka
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a45299bfe5
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Add support for LibVR
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2013-08-28 08:08:22 +02:00 |
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kaetemi
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beb66b19b7
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Merge with default
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2013-09-07 16:25:45 +02:00 |
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kervala
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d2a9cb90d0
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Changed: Formatting
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2013-08-26 12:34:04 +02:00 |
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kaetemi
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d0a4f5ed75
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Fix warning
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2013-08-03 21:29:47 +02:00 |
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kaetemi
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9dc9acd68f
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Merge with default
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2013-08-01 23:02:49 +02:00 |
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kaetemi
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7bbf40ea19
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Improve performance of UsedTexture debugging info in OpenGL driver
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2013-07-29 03:41:10 +02:00 |
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kaetemi
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fd285cc703
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Merge with default
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2013-07-25 00:37:00 +02:00 |
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kaetemi
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f83fdf5a2f
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Fix bug #45 crash in zone lighter with large number of CPU cores
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2013-07-24 20:51:43 +02:00 |
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Michael Witrant
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59dc1a6c16
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Fixed definition tests for optional LibOVR
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2013-07-06 20:40:42 +02:00 |
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Michael Witrant
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69c194f57f
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LibOVR is optional, and is disabled by default
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2013-07-06 20:05:19 +02:00 |
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Michael Witrant
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67ebf920ec
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Added LibOVR finder and Linux support, ref #43
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2013-07-06 19:33:07 +02:00 |
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kaetemi
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cb9e5762db
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Don't render to texture when in wireframe mode, re #43
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2013-07-05 03:42:38 +02:00 |
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kaetemi
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c3f6f5b8ff
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Put stereo render loop inside ryzom client main loop, see #43
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2013-07-05 02:38:56 +02:00 |
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kaetemi
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541f75920b
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Init/release VR interfaces in ryzom client, ref #43
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2013-07-05 02:04:34 +02:00 |
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kaetemi
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6113b07673
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Distort 2D gui as well, ref #43
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2013-07-04 21:12:11 +02:00 |
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kaetemi
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4b2ea661cc
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Fix particles being animated twice in stereo render, see #43
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2013-07-04 00:42:06 +02:00 |
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kaetemi
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fd1d606154
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Add stereo debugger for visually comparing rendered frames, ref #43
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2013-07-04 00:09:10 +02:00 |
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kaetemi
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d57b7b39fe
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Use width instead of height of screen for hmd fov, re #43
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2013-07-03 06:04:37 +02:00 |
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kaetemi
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a531535dfa
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Add minimal head model and world scale, ref #43
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2013-07-03 05:21:32 +02:00 |
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kaetemi
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299b3ec401
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Make bloom work together with render target used for the rift shader, ref #43
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2013-07-03 03:53:32 +02:00 |
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kaetemi
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9516851bee
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Remove unnecessary user render target code from bloom, see #43
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2013-07-03 03:21:57 +02:00 |
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kaetemi
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e3784571cd
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Add arbfp1 and fp40 barrel fragment programs, see #43
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2013-07-02 19:39:05 +02:00 |
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