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106 lines
2.8 KiB
C++
106 lines
2.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RYZOM_ENTITY_ID
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#define RYZOM_ENTITY_ID
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#include "nel/misc/entity_id.h"
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#include <string>
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/// typedef of EntityId
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namespace RYZOMID
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{
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enum TTypeId
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{
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// warning: respect separation with creature /object, it's used in front-end vision prioritizer
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// creature part (include player)
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creature_begin = 0,
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player = creature_begin,
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bot_ai_begin,
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npc = bot_ai_begin, //1
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creature, //2
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mount, //3
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pack_animal, //4
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flora, //5
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bot_ai_end = flora,
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creature_end = bot_ai_end,
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// objects part
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object, // 6
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building, // 7
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position, // 8
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// other
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chatGroup, // 9
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dynChatGroup, // 10
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deposit, // 11 deposit = 'gisement', used for Harvest
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// id for fame management
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guild, // 12
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civilisation, // 13
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fame_memory, // 14
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// id for pacs system
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trigger, // 15
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// id for forage system
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forageSource, // 16
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fx_entity, // 17
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// id for persistant strings
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guildName, // 18
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guildDescription, // 19
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characterName, // 20
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// id for ais named entities
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ais_named_entity, // 21
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/*
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// Inventory type of entity
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INVENTORY = 96,
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handling = INVENTORY, //Hand for inventory manipulation
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sheath, //Sheath inventory (6 max)
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pickup = sheath + NB_MAX_SHEATH, //Pickup inventory
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equipment, //equipment inventory
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bag, //bag inventory
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creature_loot, //dead creature loot content
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// knownBrick, //know bricks inventory
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// KnownSentence, //know sentence inventory
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// memorizedSentence, //memorized sentence inventory
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pack_animal, //pack animal inventories (5 max)
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seed_stand = pack_animal + MAX_INVENTORY_ANIMAL,//flat inventory
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harvest, //harvest inventory
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exchange, //exchange inventory
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END_INVENTORY,
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*/
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// Special type
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/* world = 32,
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weather,
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day_cycle,
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*/
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// for unknown type
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unknown = 255,
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};
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TTypeId fromString( const std::string& str );
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const std::string& toString( TTypeId TypeId );
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} // RYZOM_ID
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#endif // RYZOM_ENTITY_ID
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