khanat-opennel-code/code/ryzom/common/src/game_share/item_origin.cpp

97 lines
2.5 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "nel/misc/debug.h"
#include "nel/misc/common.h"
#include "item_origin.h"
using namespace std;
using namespace NLMISC;
namespace ITEM_ORIGIN
{
// ***************************************************************************
/* Warning : if you add an enum here, you MUST add it in translation/work/en.uxt prefixed with "io" like this :
ioUnknown [Unknown]
ioCommon [Common]
*/
static const string StringArray[NUM_ITEM_ORIGIN+1]=
{
"Common",
"Fyros",
"Matis",
"Tryker",
"Zorai",
"Refugee",
"Tribe",
"Kami",
"Karavan",
"Unknown",
};
// ***************************************************************************
EItemOrigin stringToEnum(const std::string &str)
{
for(uint i=0;i<NUM_ITEM_ORIGIN;i++)
{
if(nlstricmp(StringArray[i], str)==0)
return (EItemOrigin)i;
}
return UNKNOWN;
}
// ***************************************************************************
const std::string & enumToString (EItemOrigin e)
{
nlassert((sint)e<=NUM_ITEM_ORIGIN);
return StringArray[e];
}
// ***************************************************************************
EGSPD::CPeople::TPeople itemOriginStringToPeopleEnum( const std::string &str )
{
switch( ITEM_ORIGIN::stringToEnum( str ) )
{
case COMMON:
return EGSPD::CPeople::Common;
case FYROS:
return EGSPD::CPeople::Fyros;
case MATIS:
return EGSPD::CPeople::Matis;
case TRYKER:
return EGSPD::CPeople::Tryker;
case ZORAI:
return EGSPD::CPeople::Zorai;
case REFUGEE:
return EGSPD::CPeople::Common;
case TRIBE:
return EGSPD::CPeople::Tribe;
case KAMI:
return EGSPD::CPeople::Kami;
case KARAVAN:
return EGSPD::CPeople::Karavan;
default:
return EGSPD::CPeople::EndPeople;
}
}
}