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448 lines
10 KiB
C++
448 lines
10 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "control.h"
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#include "interfaces_manager.h"
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//-----------------------------------------------
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// CControl :
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// Constructor.
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//-----------------------------------------------
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CControl::CControl(uint id)
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{
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init(id, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f);
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}// CControl //
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//-----------------------------------------------
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// CControl :
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// Constructor.
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//-----------------------------------------------
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CControl::CControl(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel)
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{
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init(id, x, y, x_pixel, y_pixel, w, h, w_pixel, h_pixel);
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}// CControl //
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//-----------------------------------------------
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// init :
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// Constructor.
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//-----------------------------------------------
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void CControl::init(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel)
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{
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// Not child.
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_Children.clear();
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// Id of the control.
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_Id = id;
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_X = x; // Position X of the Control (between 0-1).
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_Y = y; // Position Y of the Control (between 0-1).
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_X_Pixel = x_pixel; // Position X of the Control (in Pixel).
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_Y_Pixel = y_pixel; // Position Y of the Control (in Pixel).
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_W = w; // Width of the control (between 0-1).
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_H = h; // Height of the control (between 0-1).
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_W_Pixel = w_pixel; // Width of the control (in Pixel).
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_H_Pixel = h_pixel; // Height of the control (in Pixel).
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// The control position is relative to this Reference.
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_X_Ref = 0.f;
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_Y_Ref = 0.f;
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// Size of the Parent.
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_W_Ref = 1.f;
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_H_Ref = 1.f;
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// Delta to add to the position because of the Hot Spot.
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_X_HotSpot = 0.f;
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_Y_HotSpot = 0.f;
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// Hot Spot
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_HotSpot = HS_MR;
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// Do the control have to be displayed. true -> yes.
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_Show = true;
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_Origin = HS_MM;
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_Parent = 0;
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// Calculate others variables.
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calculateDisplay();
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}// CControl //
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//-----------------------------------------------
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// resize :
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// The window size has changed -> resize the control.
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//-----------------------------------------------
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void CControl::resize(uint32, uint32)
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{
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calculateDisplay();
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// Update chidren.
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for(TListControl::iterator it = _Children.begin(); it != _Children.end(); ++it)
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{
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if((*it)->parent() == this)
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{
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float x, y;
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calculateOrigin(x, y, (*it)->origin());
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(*it)->ref(x, y, _W_Ref, _H_Ref);
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}
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}
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}// resize //
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//-----------------------------------------------
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// ref :
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// Set some references for the display.
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//-----------------------------------------------
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void CControl::ref(float x, float y, float w, float h)
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{
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_X_Ref = x;
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_Y_Ref = y;
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_W_Ref = w;
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_H_Ref = h;
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calculateDisplay();
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// Update chidren.
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for(TListControl::iterator it = _Children.begin(); it != _Children.end(); ++it)
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{
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if((*it)->parent() == this)
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{
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float x, y;
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calculateOrigin(x, y, (*it)->origin());
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(*it)->ref(x, y, _W_Ref, _H_Ref);
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}
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}
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}// ref //
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//-----------------------------------------------
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// addChild :
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// Add a child to the control.
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//-----------------------------------------------
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void CControl::addChild(CControl *ctrl)
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{
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_Children.push_back(ctrl);
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}// addChild //
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//-----------------------------------------------
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// hotSpot :
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// Change the Hot Spot.
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//-----------------------------------------------
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void CControl::hotSpot(THotSpot hs)
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{
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_HotSpot = hs;
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calculateDisplay();
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// Update chidren.
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for(TListControl::iterator it = _Children.begin(); it != _Children.end(); ++it)
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{
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if((*it)->parent() == this)
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{
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float x, y;
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calculateOrigin(x, y, (*it)->origin());
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(*it)->ref(x, y, _W_Ref, _H_Ref);
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}
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}
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}// hotSpot //
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//-----------------------------------------------
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// hotSpot :
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// Return the Hot Spot.
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//-----------------------------------------------
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CControl::THotSpot CControl::hotSpot()
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{
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return _HotSpot;
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}// hotSpot //
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//-----------------------------------------------
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// show :
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// Hide or show the control. false -> hide, true -> show.
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//-----------------------------------------------
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void CControl::show(bool show)
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{
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_Show = show;
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}// show //
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//-----------------------------------------------
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// show :
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// Return the show of the control.
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//-----------------------------------------------
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bool CControl::show()
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{
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return _Show;
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}// show //
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//-----------------------------------------------
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// calculateDisplay :
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// Calculate the Display X, Y, Width, Height.
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//-----------------------------------------------
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void CControl::calculateDisplay()
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{
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uint32 w, h;
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CInterfMngr::getWindowSize(w, h);
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// Calculate the display Width and Height.
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if(w!=0)
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_W_Display = _W*_W_Ref + _W_Pixel/w;
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else
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_W_Display = _W*_W_Ref;
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if(h!=0)
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_H_Display = _H*_H_Ref + _H_Pixel/h;
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else
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_H_Display = _H*_H_Ref;
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// Calculate the HotSpot.
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calculateHS();
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_X_Display = _X_Ref + _X*_W_Ref + _X_Pixel/w + _X_HotSpot;
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_Y_Display = _Y_Ref + _Y*_H_Ref + _Y_Pixel/h + _Y_HotSpot;
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}// calculateDisplay //
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//-----------------------------------------------
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// calculateHS :
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// Calculate the display position of the control in relation to the position of the control (Hot Spot).
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//-----------------------------------------------
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void CControl::calculateHS()
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{
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switch(_HotSpot)
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{
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case HS_TL:
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_X_HotSpot = -_W_Display;
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_Y_HotSpot = 0.f;
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break;
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case HS_TM:
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_X_HotSpot = -_W_Display/2.f;
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_Y_HotSpot = 0.f;
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break;
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case HS_TR:
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_X_HotSpot = 0.f;
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_Y_HotSpot = 0.f;
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break;
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case HS_ML:
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_X_HotSpot = -_W_Display;
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_Y_HotSpot = -_H_Display/2.f;
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break;
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case HS_MM:
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_X_HotSpot = -_W_Display/2.f;
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_Y_HotSpot = -_H_Display/2.f;
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break;
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case HS_MR:
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_X_HotSpot = 0.f;
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_Y_HotSpot = -_H_Display/2.f;
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break;
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case HS_BL:
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_X_HotSpot = -_W_Display;
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_Y_HotSpot = -_H_Display;
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break;
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case HS_BM:
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_X_HotSpot = -_W_Display/2.f;
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_Y_HotSpot = -_H_Display;
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break;
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case HS_BR:
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_X_HotSpot = 0.f;
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_Y_HotSpot = -_H_Display;
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break;
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}
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}// calculateHS() //
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//-----------------------------------------------
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// calculateOrigin :
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// Function to calculate where to position a child.
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//-----------------------------------------------
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void CControl::calculateOrigin(float &x, float &y, THotSpot origin)
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{
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switch(origin)
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{
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case CControl::HS_TL:
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x = _X_Display;
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y = _Y_Display+_H_Display;
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break;
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case CControl::HS_TM:
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x = _X_Display+_W_Display/2.f;
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y = _Y_Display+_H_Display;
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break;
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case CControl::HS_TR:
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x = _X_Display+_W_Display;
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y = _Y_Display+_H_Display;
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break;
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case CControl::HS_ML:
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x = _X_Display;
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y = _Y_Display+_H_Display/2.f;
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break;
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case CControl::HS_MM:
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x = _X_Display+_W_Display/2.f;
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y = _Y_Display+_H_Display/2.f;
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break;
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case CControl::HS_MR:
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x = _X_Display+_W_Display;
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y = _Y_Display+_H_Display/2.f;
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break;
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case CControl::HS_BL:
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x = _X_Display;
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y = _Y_Display;
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break;
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case CControl::HS_BM:
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x = _X_Display+_W_Display/2.f;
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y = _Y_Display;
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break;
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case CControl::HS_BR:
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x = _X_Display+_W_Display;
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y = _Y_Display;
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break;
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}
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}// calculateOrigin //
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//-----------------------------------------------
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// mouseMove :
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// called when the mouse has moved, give the new coordinates
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//-----------------------------------------------
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void CControl::mouseMove( float x, float y)
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{
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// send the message to all it's children
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TListControl::iterator itChild;
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const TListControl::iterator itChildEnd = _Children.end();
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for (itChild = _Children.begin() ; itChild != itChildEnd ; ++itChild)
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{
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(*itChild)->mouseMove( x, y );
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}
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}// mouseMove //
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//-----------------------------------------------
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// click :
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// manage left mouse button click
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//-----------------------------------------------
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void CControl::click(float x, float y, bool &taken)
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{
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}// click //
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//-----------------------------------------------
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// clickRight :
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// manage right mouse button click
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//-----------------------------------------------
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void CControl::clickRight(float x, float y, bool &taken)
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{
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}// clickRight //
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//-----------------------------------------------
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// getDisplayValues :
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// get display values of this control
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//-----------------------------------------------
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void CControl::getDisplayValues(float &x, float &y, float &h, float &w) const
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{
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x = _X_Display;
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y = _Y_Display;
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h = _H_Display;
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w = _W_Display;
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}// getDisplayValues //
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//-----------------------------------------------
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// getSize :
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// get the size of the control
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//-----------------------------------------------
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void CControl::getSize( float &w, float &h, float &wPixel, float &hPixel) const
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{
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w = _W;
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h = _H;
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wPixel = _W_Pixel;
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hPixel = _H_Pixel;
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}// getSize //
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//-----------------------------------------------
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// getPosition :
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// get the position of the control
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//-----------------------------------------------
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void CControl::getPosition( float &x, float &y, float &xPixel, float &yPixel ) const
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{
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x = _X;
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y = _Y;
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xPixel = _X_Pixel;
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yPixel = _Y_Pixel;
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}// getPosition //
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//-----------------------------------------------
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// setSize :
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// set the size of the control
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//-----------------------------------------------
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void CControl::setSize( float w, float h, float wPixel, float hPixel )
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{
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_W = w;
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_H = h;
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_W_Pixel = wPixel;
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_H_Pixel = hPixel;
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calculateDisplay();
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// update children
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for(TListControl::iterator it = _Children.begin(); it != _Children.end(); ++it)
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{
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if((*it)->parent() == this)
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{
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float nx, ny;
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calculateOrigin(nx, ny, (*it)->origin());
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(*it)->ref(nx, ny, _W_Ref, _H_Ref);
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}
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}
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}// setSize //
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//-----------------------------------------------
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// setPosition :
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// set the position of the control
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//-----------------------------------------------
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void CControl::setPosition( float x, float y, float xPixel, float yPixel)
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{
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_X = x;
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_Y = y;
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_X_Pixel = xPixel;
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_Y_Pixel = yPixel;
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calculateDisplay();
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// update children
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for(TListControl::iterator it = _Children.begin(); it != _Children.end(); ++it)
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{
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if((*it)->parent() == this)
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{
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float nx, ny;
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calculateOrigin(nx, ny, (*it)->origin());
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(*it)->ref(nx, ny, _W_Ref, _H_Ref);
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}
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}
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}// setPosition //
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