khanat-opennel-code/code/ryzom/common/src/game_share/action_nature.cpp
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

61 lines
2 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "nel/misc/debug.h"
#include "action_nature.h"
// nel
#include "nel/misc/string_conversion.h"
using namespace std;
using namespace NLMISC;
namespace ACTNATURE
{
NL_BEGIN_STRING_CONVERSION_TABLE (TActionNature)
NL_STRING_CONVERSION_TABLE_ENTRY(FIGHT)
NL_STRING_CONVERSION_TABLE_ENTRY(OFFENSIVE_MAGIC)
NL_STRING_CONVERSION_TABLE_ENTRY(CURATIVE_MAGIC)
NL_STRING_CONVERSION_TABLE_ENTRY(CRAFT)
NL_STRING_CONVERSION_TABLE_ENTRY(HARVEST)
NL_STRING_CONVERSION_TABLE_ENTRY(SEARCH_MP)
NL_STRING_CONVERSION_TABLE_ENTRY(DODGE)
NL_STRING_CONVERSION_TABLE_ENTRY(PARRY)
NL_STRING_CONVERSION_TABLE_ENTRY(SHIELD_USE)
NL_END_STRING_CONVERSION_TABLE(TActionNature, ActionNatureConversion, UNKNOWN)
//-----------------------------------------------
// toActionNature :
//-----------------------------------------------
TActionNature toActionNature(const std::string &str)
{
return ActionNatureConversion.fromString(str);
}
//-----------------------------------------------
// toString :
//-----------------------------------------------
const std::string& toString(TActionNature nature)
{
return ActionNatureConversion.toString(nature);
}
}; // ACTNATURE