Commit graph

4104 commits

Author SHA1 Message Date
dfighter1985
8bead3f3fd Saving tilebank
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branch : gsoc2014-dfighter
2014-08-04 22:14:39 +02:00
dfighter1985
92e850d296 Texture path.
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branch : gsoc2014-dfighter
2014-08-04 21:59:05 +02:00
dfighter1985
bdedd145e4 Surface data.
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branch : gsoc2014-dfighter
2014-08-04 21:53:22 +02:00
dfighter1985
55c046252f Oriented stuff.
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branch : gsoc2014-dfighter
2014-08-04 21:41:33 +02:00
dfighter1985
688f6de090 Vegetation set stuff.
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branch : gsoc2014-dfighter
2014-08-04 21:33:11 +02:00
dfighter1985
caf76f09c8 Most of the functionality works with the new code.
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branch : gsoc2014-dfighter
2014-08-04 21:22:44 +02:00
dfighter1985
30bae94ac3 Started to rework tile checks, tile banks loading / saving. A tilebank will now be in the tilemodel, and it will work from there. Also moved some constants into an independent file.
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branch : gsoc2014-dfighter
2014-08-03 21:33:13 +02:00
dfighter1985
299629860b Rotation can now be set.
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branch : gsoc2014-dfighter
2014-08-03 19:04:34 +02:00
dfighter1985
49deedad7d Save the tile border, etc data when saving.
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branch : gsoc2014-dfighter
2014-08-03 17:58:02 +02:00
dfighter1985
175af2fa74 Added checks. Yes it's horrible and needs to be refactored.
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branch : gsoc2014-dfighter
2014-08-03 04:15:12 +02:00
dfighter1985
1a49f9fedb Apply the current zoom factor!
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branch : gsoc2014-dfighter
2014-08-01 02:38:04 +02:00
dfighter1985
851afcf955 Don't reload the pixmaps every time they are displayed... -.-
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branch : gsoc2014-dfighter
2014-08-01 02:34:57 +02:00
dfighter1985
1265d6b064 Line endings...
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branch : gsoc2014-dfighter
2014-07-31 23:23:52 +02:00
dfighter1985
a994f23948 When hitting 'save as' ask for a filename even if one is set.
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branch : gsoc2014-dfighter
2014-07-30 15:55:09 +02:00
dfighter1985
0cef115a74 Should store the filename after opening..
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branch : gsoc2014-dfighter
2014-07-30 15:44:02 +02:00
dfighter1985
ac643d2bb9 Should only add 1 tile here...
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branch : gsoc2014-dfighter
2014-07-30 15:40:02 +02:00
dfighter1985
eee43ad1ea 128 and 256 tiles don't have alpha, so no need to load/save them.
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branch : gsoc2014-dfighter
2014-07-30 15:29:50 +02:00
dfighter1985
4bff87ca36 Replace and delete image should be applied to the correct channel now.
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branch : gsoc2014-dfighter
2014-07-30 14:39:19 +02:00
dfighter1985
7b1ee54427 Show the image that belongs to the channel that is selected.
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branch : gsoc2014-dfighter
2014-07-30 14:28:17 +02:00
dfighter1985
4d54cca6a0 Copyright headers...
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branch : gsoc2014-dfighter
2014-07-30 11:20:29 +02:00
dfighter1985
ddd687325f Close the loaded file and return true...
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branch : gsoc2014-dfighter
2014-07-30 11:15:14 +02:00
dfighter1985
ac73999f07 Set teh current selection to row 0
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branch : gsoc2014-dfighter
2014-07-30 11:14:41 +02:00
dfighter1985
3e2addc057 Save and load the tilebank texture path.
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branch : gsoc2014-dfighter
2014-07-30 11:10:15 +02:00
dfighter1985
0f5e475d1c Save and load the veget set filename.
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branch : gsoc2014-dfighter
2014-07-30 10:58:37 +02:00
dfighter1985
431178321f TileBank loading.
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branch : gsoc2014-dfighter
2014-07-30 10:54:08 +02:00
dfighter1985
c8914248db Add the already selected tilesets to the land when editing.
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branch : gsoc2014-dfighter
2014-07-30 07:43:02 +02:00
dfighter1985
ddc7961e9b Connected the oriented combobox and now saving it's value to the tilebank.
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branch : gsoc2014-dfighter
2014-07-30 01:50:01 +02:00
dfighter1985
95b67026bf Implemented saving of the currently stored tilebank data.
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branch : gsoc2014-dfighter
2014-07-30 01:29:17 +02:00
dfighter1985
89c6180144 As it turns out, tilesets can be assigned to multiple lands...
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branch : gsoc2014-dfighter
2014-07-28 17:05:51 +02:00
dfighter1985
8a704b7f5f Implemented the GUI part of saving...
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branch : gsoc2014-dfighter
2014-07-27 20:38:08 +02:00
dfighter1985
b004bb9d01 128x128 tab should be shown by default.
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branch : gsoc2014-dfighter
2014-07-27 18:23:25 +02:00
dfighter1985
4326ca1df8 Implemented tile image replace.
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branch : gsoc2014-dfighter
2014-07-26 02:24:32 +02:00
dfighter1985
5866a61cff Implemented tile image deletion.
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branch : gsoc2014-dfighter
2014-07-26 02:19:13 +02:00
dfighter1985
599ba19de2 A little refactoring.
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branch : gsoc2014-dfighter
2014-07-26 02:11:02 +02:00
dfighter1985
e06858f2df Reindex tile item nodes after deleting a node.
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branch : gsoc2014-dfighter
2014-07-26 02:05:21 +02:00
dfighter1985
f0a67d0c2e Implemented tile deletion.
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branch : gsoc2014-dfighter
2014-07-26 01:57:50 +02:00
dfighter1985
d31dfdb6e4 I must be blind...
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branch : gsoc2014-dfighter
2014-07-26 00:32:42 +02:00
dfighter1985
d2a414edb4 Implemented Tile addition.
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branch : gsoc2014-dfighter
2014-07-26 00:29:37 +02:00
dfighter1985
78f4654063 Implemented tilebank texture path setting.
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branch : gsoc2014-dfighter
2014-07-24 23:41:42 +02:00
dfighter1985
df7307583b Implemented choosing / resetting vegetset for tile sets.
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branch : gsoc2014-dfighter
2014-07-24 23:31:37 +02:00
dfighter1985
2993c88a5d When selecting another land, select the first tile set, if it exists.
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branch : gsoc2014-dfighter
2014-07-24 18:44:00 +02:00
dfighter1985
f66c1e837e Connect the selection model so the widgets are updated.
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branch : gsoc2014-dfighter
2014-07-24 18:39:34 +02:00
dfighter1985
9b403212c0 Each land has it's own TilesetModel now. When changing the land the model also changes.
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branch : gsoc2014-dfighter
2014-07-24 18:31:07 +02:00
dfighter1985
947782a2c5 Implemented land name changing.
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branch : gsoc2014-dfighter
2014-07-24 16:25:28 +02:00
dfighter1985
9519c4f0f5 Implemented land removal.
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branch : gsoc2014-dfighter
2014-07-24 16:20:44 +02:00
dfighter1985
02ccd3b1c1 Implemented land adding.
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branch : gsoc2014-dfighter
2014-07-24 16:18:01 +02:00
dfighter1985
e9e42701b9 Renamed land related widgets.
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branch : gsoc2014-dfighter
2014-07-24 16:09:58 +02:00
dfighter1985
c7ca20c748 Implemented tileset move up and move down.
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branch : gsoc2014-dfighter
2014-07-24 02:28:19 +02:00
dfighter1985
9d1fec6ce1 Implemented tileset rename.
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branch : gsoc2014-dfighter
2014-07-23 21:53:09 +02:00
dfighter1985
71fc4a098b Implemented tileset removal.
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branch : gsoc2014-dfighter
2014-07-23 18:35:26 +02:00