2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef STAT_GLOBALS_H
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#define STAT_GLOBALS_H
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//-----------------------------------------------------------------------------
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// includes
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//-----------------------------------------------------------------------------
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#include "nel/misc/types_nl.h"
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#include "nel/misc/sstring.h"
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#include "nel/misc/sheet_id.h"
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//-----------------------------------------------------------------------------
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// Methods
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//-----------------------------------------------------------------------------
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namespace STAT_GLOBALS
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{
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NLMISC::CSString getInputFilePath(const NLMISC::CSString& path= NLMISC::CSString());
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NLMISC::CSString getScriptFilePath(const NLMISC::CSString& path= NLMISC::CSString());
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NLMISC::CSString getOutputFilePath(const NLMISC::CSString& path= NLMISC::CSString());
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void clearAccountNames();
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void clearAllCharacterNames();
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void clearCharacterNames(const NLMISC::CSString& shard);
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void clearSheetNames();
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void addAccountNameMapping(uint32 account,const NLMISC::CSString& name);
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void addCharacterNameMapping(const NLMISC::CSString& shard,uint32 account,uint32 slot,const NLMISC::CSString& name);
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void addSheetNameMapping(NLMISC::CSheetId sheetId,const NLMISC::CSString& name);
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const NLMISC::CSString& getAccountName(uint32 accountId);
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const NLMISC::CSString& getCharacterName(const NLMISC::CSString& shard,uint32 account,uint32 slot);
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const NLMISC::CSString& getSheetName(NLMISC::CSheetId sheetId);
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}
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//-----------------------------------------------------------------------------
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#endif
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