khanat-opennel-code/code/ryzom/server/src/general_utilities_service/stat_globals.h

55 lines
2.2 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef STAT_GLOBALS_H
#define STAT_GLOBALS_H
//-----------------------------------------------------------------------------
// includes
//-----------------------------------------------------------------------------
#include "nel/misc/types_nl.h"
#include "nel/misc/sstring.h"
#include "nel/misc/sheet_id.h"
//-----------------------------------------------------------------------------
// Methods
//-----------------------------------------------------------------------------
namespace STAT_GLOBALS
{
NLMISC::CSString getInputFilePath(const NLMISC::CSString& path= NLMISC::CSString());
NLMISC::CSString getScriptFilePath(const NLMISC::CSString& path= NLMISC::CSString());
NLMISC::CSString getOutputFilePath(const NLMISC::CSString& path= NLMISC::CSString());
void clearAccountNames();
void clearAllCharacterNames();
void clearCharacterNames(const NLMISC::CSString& shard);
void clearSheetNames();
void addAccountNameMapping(uint32 account,const NLMISC::CSString& name);
void addCharacterNameMapping(const NLMISC::CSString& shard,uint32 account,uint32 slot,const NLMISC::CSString& name);
void addSheetNameMapping(NLMISC::CSheetId sheetId,const NLMISC::CSString& name);
const NLMISC::CSString& getAccountName(uint32 accountId);
const NLMISC::CSString& getCharacterName(const NLMISC::CSString& shard,uint32 account,uint32 slot);
const NLMISC::CSString& getSheetName(NLMISC::CSheetId sheetId);
}
//-----------------------------------------------------------------------------
#endif