khanat-opennel-code/code/nel/src/3d/stereo_ovr.cpp

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/**
* \file stereo_ovr.cpp
* \brief CStereoOVR
* \date 2013-06-25 22:22GMT
* \author Jan Boon (Kaetemi)
* CStereoOVR
*/
/*
* Copyright (C) 2013 by authors
*
* This file is part of NL3D.
* NL3D is free software: you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* NL3D is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
* Public License for more details.
*
* You should have received a copy of the GNU Affero General Public
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*
* Linking this library statically or dynamically with other modules
* is making a combined work based on this library. Thus, the terms
* and conditions of the GNU General Public License cover the whole
* combination.
*
* As a special exception, the copyright holders of this library give
* you permission to link this library with the Oculus SDK to produce
* an executable, regardless of the license terms of the Oculus SDK,
* and distribute linked combinations including the two, provided that
* you also meet the terms and conditions of the license of the Oculus
* SDK. You must obey the GNU General Public License in all respects
* for all of the code used other than the Oculus SDK. If you modify
* this file, you may extend this exception to your version of the
* file, but you are not obligated to do so. If you do not wish to do
* so, delete this exception statement from your version.
*/
#include <nel/misc/types_nl.h>
#include <nel/3d/stereo_ovr.h>
// STL includes
#include <sstream>
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// External includes
#include <OVR.h>
// NeL includes
// #include <nel/misc/debug.h>
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#include <nel/3d/u_camera.h>
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#include <nel/3d/u_driver.h>
#include <nel/3d/material.h>
#include <nel/3d/texture_bloom.h>
#include <nel/3d/texture_user.h>
#include <nel/3d/driver_user.h>
#include <nel/3d/u_texture.h>
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// Project includes
using namespace std;
// using namespace NLMISC;
namespace NL3D {
extern const char *g_StereoOVR_fp40;
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extern const char *g_StereoOVR_arbfp1;
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extern const char *g_StereoOVR_ps_2_0;
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namespace {
class CStereoOVRLog : public OVR::Log
{
public:
CStereoOVRLog(unsigned logMask = OVR::LogMask_All) : OVR::Log(logMask)
{
}
virtual void LogMessageVarg(OVR::LogMessageType messageType, const char* fmt, va_list argList)
{
if (NLMISC::INelContext::isContextInitialised())
{
char buffer[MaxLogBufferMessageSize];
FormatLog(buffer, MaxLogBufferMessageSize, messageType, fmt, argList);
if (IsDebugMessage(messageType))
NLMISC::INelContext::getInstance().getDebugLog()->displayNL("OVR: %s", buffer);
else
NLMISC::INelContext::getInstance().getInfoLog()->displayNL("OVR: %s", buffer);
}
}
};
CStereoOVRLog *s_StereoOVRLog = NULL;
OVR::Ptr<OVR::DeviceManager> s_DeviceManager;
class CStereoOVRSystem
{
public:
~CStereoOVRSystem()
{
Release();
}
void Init()
{
if (!s_StereoOVRLog)
{
nldebug("Initialize OVR");
s_StereoOVRLog = new CStereoOVRLog();
}
if (!OVR::System::IsInitialized())
OVR::System::Init(s_StereoOVRLog);
if (!s_DeviceManager)
s_DeviceManager = OVR::DeviceManager::Create();
}
void Release()
{
if (s_DeviceManager)
{
nldebug("Release OVR");
s_DeviceManager->Release();
}
s_DeviceManager.Clear();
if (OVR::System::IsInitialized())
OVR::System::Destroy();
if (s_StereoOVRLog)
nldebug("Release OVR Ok");
delete s_StereoOVRLog;
s_StereoOVRLog = NULL;
}
};
CStereoOVRSystem s_StereoOVRSystem;
sint s_DeviceCounter = 0;
}
class CStereoOVRDeviceHandle : public IStereoDeviceFactory
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{
public:
OVR::DeviceEnumerator<OVR::HMDDevice> DeviceHandle;
IStereoDisplay *createDevice() const
{
CStereoOVR *stereo = new CStereoOVR(this);
if (stereo->isDeviceCreated())
return stereo;
delete stereo;
return NULL;
}
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};
class CStereoOVRDevicePtr
{
public:
OVR::Ptr<OVR::HMDDevice> HMDDevice;
OVR::Ptr<OVR::SensorDevice> SensorDevice;
OVR::SensorFusion SensorFusion;
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OVR::HMDInfo HMDInfo;
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};
CStereoOVR::CStereoOVR(const CStereoOVRDeviceHandle *handle) : m_Stage(0), m_SubStage(0), m_OrientationCached(false), m_Driver(NULL), m_BarrelTexU(NULL), m_PixelProgram(NULL), m_EyePosition(0.0f, 0.09f, 0.15f), m_Scale(1.0f)
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{
++s_DeviceCounter;
m_DevicePtr = new CStereoOVRDevicePtr();
OVR::DeviceEnumerator<OVR::HMDDevice> dh = handle->DeviceHandle;
m_DevicePtr->HMDDevice = dh.CreateDevice();
if (m_DevicePtr->HMDDevice)
{
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m_DevicePtr->HMDDevice->GetDeviceInfo(&m_DevicePtr->HMDInfo);
nldebug("OVR: HScreenSize: %f, VScreenSize: %f", m_DevicePtr->HMDInfo.HScreenSize, m_DevicePtr->HMDInfo.VScreenSize);
nldebug("OVR: VScreenCenter: %f", m_DevicePtr->HMDInfo.VScreenCenter);
nldebug("OVR: EyeToScreenDistance: %f", m_DevicePtr->HMDInfo.EyeToScreenDistance);
nldebug("OVR: LensSeparationDistance: %f", m_DevicePtr->HMDInfo.LensSeparationDistance);
nldebug("OVR: InterpupillaryDistance: %f", m_DevicePtr->HMDInfo.InterpupillaryDistance);
nldebug("OVR: HResolution: %i, VResolution: %i", m_DevicePtr->HMDInfo.HResolution, m_DevicePtr->HMDInfo.VResolution);
nldebug("OVR: DistortionK[0]: %f, DistortionK[1]: %f", m_DevicePtr->HMDInfo.DistortionK[0], m_DevicePtr->HMDInfo.DistortionK[1]);
nldebug("OVR: DistortionK[2]: %f, DistortionK[3]: %f", m_DevicePtr->HMDInfo.DistortionK[2], m_DevicePtr->HMDInfo.DistortionK[3]);
//2013/06/26 05:31:51 DBG 17a0 snowballs_client.exe stereo_ovr.cpp 160 NL3D::CStereoOVR::CStereoOVR : OVR: HScreenSize: 0.149760, VScreenSize: 0.093600
//2013/06/26 05:31:51 DBG 17a0 snowballs_client.exe stereo_ovr.cpp 161 NL3D::CStereoOVR::CStereoOVR : OVR: VScreenCenter: 0.046800
//2013/06/26 05:31:51 DBG 17a0 snowballs_client.exe stereo_ovr.cpp 162 NL3D::CStereoOVR::CStereoOVR : OVR: EyeToScreenDistance: 0.041000
//2013/06/26 05:31:51 DBG 17a0 snowballs_client.exe stereo_ovr.cpp 163 NL3D::CStereoOVR::CStereoOVR : OVR: LensSeparationDistance: 0.063500
//2013/06/26 05:31:51 DBG 17a0 snowballs_client.exe stereo_ovr.cpp 164 NL3D::CStereoOVR::CStereoOVR : OVR: InterpupillaryDistance: 0.064000
//2013/06/26 05:31:51 DBG 17a0 snowballs_client.exe stereo_ovr.cpp 165 NL3D::CStereoOVR::CStereoOVR : OVR: HResolution: 1280, VResolution: 800
//2013/06/26 05:31:51 DBG 17a0 snowballs_client.exe stereo_ovr.cpp 166 NL3D::CStereoOVR::CStereoOVR : OVR: DistortionK[0]: 1.000000, DistortionK[1]: 0.220000
//2013/06/26 05:31:51 DBG 17a0 snowballs_client.exe stereo_ovr.cpp 167 NL3D::CStereoOVR::CStereoOVR : OVR: DistortionK[2]: 0.240000, DistortionK[3]: 0.000000
m_DevicePtr->SensorDevice = m_DevicePtr->HMDDevice->GetSensor();
m_DevicePtr->SensorFusion.AttachToSensor(m_DevicePtr->SensorDevice);
m_DevicePtr->SensorFusion.SetGravityEnabled(true);
m_DevicePtr->SensorFusion.SetPredictionEnabled(true);
m_DevicePtr->SensorFusion.SetYawCorrectionEnabled(true);
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m_LeftViewport.init(0.f, 0.f, 0.5f, 1.0f);
m_RightViewport.init(0.5f, 0.f, 0.5f, 1.0f);
}
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}
CStereoOVR::~CStereoOVR()
{
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if (!m_BarrelMat.empty())
{
m_BarrelMat.getObjectPtr()->setTexture(0, NULL);
m_Driver->deleteMaterial(m_BarrelMat);
}
delete m_BarrelTexU;
m_BarrelTexU = NULL;
m_BarrelTex = NULL; // CSmartPtr
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delete m_PixelProgram;
m_PixelProgram = NULL;
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m_Driver = NULL;
if (m_DevicePtr->SensorDevice)
m_DevicePtr->SensorDevice->Release();
m_DevicePtr->SensorDevice.Clear();
if (m_DevicePtr->HMDDevice)
m_DevicePtr->HMDDevice->Release();
m_DevicePtr->HMDDevice.Clear();
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delete m_DevicePtr;
m_DevicePtr = NULL;
--s_DeviceCounter;
}
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void CStereoOVR::setDriver(NL3D::UDriver *driver)
{
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// Do not allow weird stuff.
uint32 width, height;
driver->getWindowSize(width, height);
nlassert(width == m_DevicePtr->HMDInfo.HResolution);
nlassert(height == m_DevicePtr->HMDInfo.VResolution);
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nlassert(!m_PixelProgram);
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NL3D::IDriver *drvInternal = (static_cast<CDriverUser *>(driver))->getDriver();
if (drvInternal->supportPixelProgram(CPixelProgram::fp40) && drvInternal->supportBloomEffect() && drvInternal->supportNonPowerOfTwoTextures())
{
nldebug("VR: fp40");
m_PixelProgram = new CPixelProgram(g_StereoOVR_fp40);
}
else if (drvInternal->supportPixelProgram(CPixelProgram::arbfp1) && drvInternal->supportBloomEffect() && drvInternal->supportNonPowerOfTwoTextures())
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{
nldebug("VR: arbfp1");
m_PixelProgram = new CPixelProgram(g_StereoOVR_arbfp1);
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}
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else if (drvInternal->supportPixelProgram(CPixelProgram::ps_2_0))
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{
nldebug("VR: ps_2_0");
m_PixelProgram = new CPixelProgram(g_StereoOVR_ps_2_0);
}
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if (m_PixelProgram)
{
m_Driver = driver;
m_BarrelTex = new CTextureBloom(); // lol bloom
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m_BarrelTex->setRenderTarget(true);
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m_BarrelTex->setReleasable(false);
m_BarrelTex->resize(width, height);
m_BarrelTex->setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff);
m_BarrelTex->setWrapS(ITexture::Clamp);
m_BarrelTex->setWrapT(ITexture::Clamp);
drvInternal->setupTexture(*m_BarrelTex);
m_BarrelTexU = new CTextureUser(m_BarrelTex);
m_BarrelMat = m_Driver->createMaterial();
m_BarrelMat.initUnlit();
m_BarrelMat.setColor(CRGBA::White);
m_BarrelMat.setBlend (false);
m_BarrelMat.setAlphaTest (false);
NL3D::CMaterial *barrelMat = m_BarrelMat.getObjectPtr();
barrelMat->setShader(NL3D::CMaterial::PostProcessing);
barrelMat->setBlendFunc(CMaterial::one, CMaterial::zero);
barrelMat->setZWrite(false);
barrelMat->setZFunc(CMaterial::always);
barrelMat->setDoubleSided(true);
barrelMat->setTexture(0, m_BarrelTex);
m_BarrelQuadLeft.V0 = CVector(0.f, 0.f, 0.5f);
m_BarrelQuadLeft.V1 = CVector(0.5f, 0.f, 0.5f);
m_BarrelQuadLeft.V2 = CVector(0.5f, 1.f, 0.5f);
m_BarrelQuadLeft.V3 = CVector(0.f, 1.f, 0.5f);
m_BarrelQuadRight.V0 = CVector(0.5f, 0.f, 0.5f);
m_BarrelQuadRight.V1 = CVector(1.f, 0.f, 0.5f);
m_BarrelQuadRight.V2 = CVector(1.f, 1.f, 0.5f);
m_BarrelQuadRight.V3 = CVector(0.5f, 1.f, 0.5f);
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nlassert(!drvInternal->isTextureRectangle(m_BarrelTex)); // not allowed
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m_BarrelQuadLeft.Uv0 = CUV(0.f, 0.f);
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m_BarrelQuadLeft.Uv1 = CUV(0.5f, 0.f);
m_BarrelQuadLeft.Uv2 = CUV(0.5f, 1.f);
m_BarrelQuadLeft.Uv3 = CUV(0.f, 1.f);
m_BarrelQuadRight.Uv0 = CUV(0.5f, 0.f);
m_BarrelQuadRight.Uv1 = CUV(1.f, 0.f);
m_BarrelQuadRight.Uv2 = CUV(1.f, 1.f);
m_BarrelQuadRight.Uv3 = CUV(0.5f, 1.f);
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}
else
{
nlwarning("VR: No pixel program support");
}
}
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void CStereoOVR::getScreenResolution(uint &width, uint &height)
{
width = m_DevicePtr->HMDInfo.HResolution;
height = m_DevicePtr->HMDInfo.VResolution;
}
void CStereoOVR::initCamera(uint cid, const NL3D::UCamera *camera)
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{
float ar = (float)m_DevicePtr->HMDInfo.HResolution / ((float)m_DevicePtr->HMDInfo.VResolution * 2.0f);
float fov = 2.0f * atanf((m_DevicePtr->HMDInfo.HScreenSize * 0.5f * 0.5f) / (m_DevicePtr->HMDInfo.EyeToScreenDistance)); //(float)NLMISC::Pi/2.f; // 2.0f * atanf(m_DevicePtr->HMDInfo.VScreenSize / 2.0f * m_DevicePtr->HMDInfo.EyeToScreenDistance);
m_LeftFrustum[cid].initPerspective(fov, ar, camera->getFrustum().Near, camera->getFrustum().Far);
m_RightFrustum[cid] = m_LeftFrustum[cid];
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float viewCenter = m_DevicePtr->HMDInfo.HScreenSize * 0.25f;
float eyeProjectionShift = viewCenter - m_DevicePtr->HMDInfo.LensSeparationDistance * 0.5f; // docs say LensSeparationDistance, why not InterpupillaryDistance? related to how the lenses work?
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float projectionCenterOffset = (eyeProjectionShift / (m_DevicePtr->HMDInfo.HScreenSize * 0.5f)) * (m_LeftFrustum[cid].Right - m_LeftFrustum[cid].Left); // used logic for this one, but it ends up being the same as the one i made up
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nldebug("OVR: projectionCenterOffset = %f", projectionCenterOffset);
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m_LeftFrustum[cid].Left -= projectionCenterOffset;
m_LeftFrustum[cid].Right -= projectionCenterOffset;
m_RightFrustum[cid].Left += projectionCenterOffset;
m_RightFrustum[cid].Right += projectionCenterOffset;
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// TODO: Clipping frustum should also take into account the IPD
m_ClippingFrustum[cid] = m_LeftFrustum[cid];
m_ClippingFrustum[cid].Left = min(m_LeftFrustum[cid].Left, m_RightFrustum[cid].Left);
m_ClippingFrustum[cid].Right = max(m_LeftFrustum[cid].Right, m_RightFrustum[cid].Right);
}
/// Get the frustum to use for clipping
void CStereoOVR::getClippingFrustum(uint cid, NL3D::UCamera *camera) const
{
camera->setFrustum(m_ClippingFrustum[cid]);
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}
void CStereoOVR::updateCamera(uint cid, const NL3D::UCamera *camera)
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{
if (camera->getFrustum().Near != m_LeftFrustum[cid].Near
|| camera->getFrustum().Far != m_LeftFrustum[cid].Far)
CStereoOVR::initCamera(cid, camera);
m_CameraMatrix[cid] = camera->getMatrix();
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}
bool CStereoOVR::nextPass()
{
switch (m_Stage)
{
case 0:
++m_Stage;
m_SubStage = 0;
// stage 1:
// (initBloom)
// clear buffer
// draw scene left
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return true;
case 1:
++m_Stage;
m_SubStage = 0;
// stage 2:
// draw scene right
return true;
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case 2:
++m_Stage;
m_SubStage = 0;
// stage 3:
// (endBloom)
// draw interface 3d left
return true;
case 3:
++m_Stage;
m_SubStage = 0;
// stage 4:
// draw interface 3d right
return true;
case 4:
++m_Stage;
m_SubStage = 0;
// stage 5:
// (endInterfacesDisplayBloom)
// draw interface 2d left
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return true;
case 5:
++m_Stage;
m_SubStage = 0;
// stage 6:
// draw interface 2d right
return true;
case 6:
m_Stage = 0;
m_SubStage = 0;
// present
m_OrientationCached = false;
return false;
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}
nlerror("Invalid stage");
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m_Stage = 0;
m_SubStage = 0;
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m_OrientationCached = false;
return false;
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}
const NL3D::CViewport &CStereoOVR::getCurrentViewport() const
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{
if (m_Stage % 2) return m_LeftViewport;
else return m_RightViewport;
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}
const NL3D::CFrustum &CStereoOVR::getCurrentFrustum(uint cid) const
{
if (m_Stage % 2) return m_LeftFrustum[cid];
else return m_RightFrustum[cid];
}
void CStereoOVR::getCurrentFrustum(uint cid, NL3D::UCamera *camera) const
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{
if (m_Stage % 2) camera->setFrustum(m_LeftFrustum[cid]);
else camera->setFrustum(m_RightFrustum[cid]);
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}
void CStereoOVR::getCurrentMatrix(uint cid, NL3D::UCamera *camera) const
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{
CMatrix translate;
if (m_Stage % 2) translate.translate(CVector((m_DevicePtr->HMDInfo.InterpupillaryDistance * m_Scale) * -0.5f, 0.f, 0.f));
else translate.translate(CVector((m_DevicePtr->HMDInfo.InterpupillaryDistance * m_Scale) * 0.5f, 0.f, 0.f));
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camera->setTransformMode(NL3D::UTransformable::DirectMatrix);
camera->setMatrix(m_CameraMatrix[cid] * translate);
}
bool CStereoOVR::wantClear()
{
switch (m_Stage)
{
case 1:
m_SubStage = 1;
return true;
}
return false;
}
bool CStereoOVR::wantScene()
{
switch (m_Stage)
{
case 1:
case 2:
m_SubStage = 2;
return true;
}
return false;
}
bool CStereoOVR::wantInterface3D()
{
switch (m_Stage)
{
case 3:
case 4:
m_SubStage = 3;
return true;
}
return false;
}
bool CStereoOVR::wantInterface2D()
{
switch (m_Stage)
{
case 5:
case 6:
m_SubStage = 4;
return true;
}
return false;
}
/// Returns non-NULL if a new render target was set
bool CStereoOVR::beginRenderTarget()
{
// render target always set before driver clear
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// nlassert(m_SubStage <= 1);
if (m_Driver && m_Stage == 1)
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{
static_cast<CDriverUser *>(m_Driver)->setRenderTarget(*m_BarrelTexU, 0, 0, 0, 0);
return true;
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}
return false;
}
/// Returns true if a render target was fully drawn
bool CStereoOVR::endRenderTarget()
{
// after rendering of course
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// nlassert(m_SubStage > 1);
if (m_Driver && m_Stage == 4)
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{
CTextureUser cu;
(static_cast<CDriverUser *>(m_Driver))->setRenderTarget(cu);
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bool fogEnabled = m_Driver->fogEnabled();
m_Driver->enableFog(false);
m_Driver->setMatrixMode2D11();
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CViewport vp = CViewport();
m_Driver->setViewport(vp);
uint32 width, height;
m_Driver->getWindowSize(width, height);
NL3D::IDriver *drvInternal = (static_cast<CDriverUser *>(m_Driver))->getDriver();
NL3D::CMaterial *barrelMat = m_BarrelMat.getObjectPtr();
barrelMat->setTexture(0, m_BarrelTex);
drvInternal->activePixelProgram(m_PixelProgram);
float w = float(m_BarrelQuadLeft.V1.x),// / float(width),
h = float(m_BarrelQuadLeft.V2.y),// / float(height),
x = float(m_BarrelQuadLeft.V0.x),/// / float(width),
y = float(m_BarrelQuadLeft.V0.y);// / float(height);
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float lensOffset = m_DevicePtr->HMDInfo.LensSeparationDistance * 0.5f;
float lensShift = m_DevicePtr->HMDInfo.HScreenSize * 0.25f - lensOffset;
float lensViewportShift = 4.0f * lensShift / m_DevicePtr->HMDInfo.HScreenSize;
float lensCenterX = x + (w + lensViewportShift * 0.5f) * 0.5f;
float lensCenterY = y + h * 0.5f;
float screenCenterX = x + w * 0.5f;
float screenCenterY = y + h * 0.5f;
float scaleX = (w / 2);
float scaleY = (h / 2);
float scaleInX = (2 / w);
float scaleInY = (2 / h);
drvInternal->setPixelProgramConstant(0, lensCenterX, lensCenterY, 0.f, 0.f);
drvInternal->setPixelProgramConstant(1, screenCenterX, screenCenterY, 0.f, 0.f);
drvInternal->setPixelProgramConstant(2, scaleX, scaleY, 0.f, 0.f);
drvInternal->setPixelProgramConstant(3, scaleInX, scaleInY, 0.f, 0.f);
drvInternal->setPixelProgramConstant(4, 1, m_DevicePtr->HMDInfo.DistortionK);
m_Driver->drawQuad(m_BarrelQuadLeft, m_BarrelMat);
x = w;
lensCenterX = x + (w - lensViewportShift * 0.5f) * 0.5f;
screenCenterX = x + w * 0.5f;
drvInternal->setPixelProgramConstant(0, lensCenterX, lensCenterY, 0.f, 0.f);
drvInternal->setPixelProgramConstant(1, screenCenterX, screenCenterY, 0.f, 0.f);
m_Driver->drawQuad(m_BarrelQuadRight, m_BarrelMat);
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drvInternal->activePixelProgram(NULL);
m_Driver->enableFog(fogEnabled);
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return true;
}
return false;
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}
NLMISC::CQuat CStereoOVR::getOrientation() const
{
if (m_OrientationCached)
return m_OrientationCache;
OVR::Quatf quatovr = m_DevicePtr->SensorFusion.GetPredictedOrientation();
NLMISC::CMatrix coordsys;
float csys[] = {
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, -1.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
};
coordsys.set(csys);
NLMISC::CMatrix matovr;
matovr.setRot(NLMISC::CQuat(quatovr.x, quatovr.y, quatovr.z, quatovr.w));
NLMISC::CMatrix matr;
matr.rotateX(NLMISC::Pi * 0.5f); // fix this properly... :) (note: removing this allows you to use rift while lying down)
NLMISC::CMatrix matnel = matr * matovr * coordsys;
NLMISC::CQuat finalquat = matnel.getRot();
m_OrientationCache = finalquat;
m_OrientationCached = true;
return finalquat;
}
/// Get GUI shift
void CStereoOVR::getInterface2DShift(uint cid, float &x, float &y, float distance) const
{
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#if 0
// todo: take into account m_EyePosition
NLMISC::CVector vector = CVector(0.f, -distance, 0.f);
NLMISC::CQuat rot = getOrientation();
rot.invert();
NLMISC::CMatrix mat;
mat.rotate(rot);
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//if (m_Stage % 2) mat.translate(CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * -0.5f, 0.f, 0.f));
//else mat.translate(CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * 0.5f, 0.f, 0.f));
mat.translate(vector);
CVector proj = CStereoOVR::getCurrentFrustum().project(mat.getPos());
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NLMISC::CVector ipd;
if (m_Stage % 2) ipd = CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * -0.5f, 0.f, 0.f);
else ipd = CVector(m_DevicePtr->HMDInfo.InterpupillaryDistance * 0.5f, 0.f, 0.f);
CVector projipd = CStereoOVR::getCurrentFrustum().project(vector + ipd);
CVector projvec = CStereoOVR::getCurrentFrustum().project(vector);
x = (proj.x + projipd.x - projvec.x - 0.5f);
y = (proj.y + projipd.y - projvec.y - 0.5f);
#elif 1
// Alternative method
// todo: take into account m_EyePosition
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NLMISC::CVector vec = CVector(0.f, -distance, 0.f);
NLMISC::CVector ipd;
if (m_Stage % 2) ipd = CVector((m_DevicePtr->HMDInfo.InterpupillaryDistance * m_Scale) * -0.5f, 0.f, 0.f);
else ipd = CVector((m_DevicePtr->HMDInfo.InterpupillaryDistance * m_Scale) * 0.5f, 0.f, 0.f);
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NLMISC::CQuat rot = getOrientation();
NLMISC::CQuat modrot = NLMISC::CQuat(CVector(0.f, 1.f, 0.f), NLMISC::Pi);
rot = rot * modrot;
float p = NLMISC::Pi + atan2f(2.0f * ((rot.x * rot.y) + (rot.z * rot.w)), 1.0f - 2.0f * ((rot.y * rot.y) + (rot.w * rot.w)));
if (p > NLMISC::Pi) p -= NLMISC::Pi * 2.0f;
float t = -atan2f(2.0f * ((rot.x * rot.w) + (rot.y * rot.z)), 1.0f - 2.0f * ((rot.z * rot.z) + (rot.w * rot.w)));// // asinf(2.0f * ((rot.x * rot.z) - (rot.w * rot.y)));
CVector rotshift = CVector(p, 0.f, t) * -distance;
CVector proj = CStereoOVR::getCurrentFrustum(cid).project(vec + ipd + rotshift);
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x = (proj.x - 0.5f);
y = (proj.y - 0.5f);
#endif
}
void CStereoOVR::setEyePosition(const NLMISC::CVector &v)
{
m_EyePosition = v;
}
const NLMISC::CVector &CStereoOVR::getEyePosition() const
{
return m_EyePosition;
}
void CStereoOVR::setScale(float s)
{
m_EyePosition = m_EyePosition * (s / m_Scale);
m_Scale = s;
}
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void CStereoOVR::listDevices(std::vector<CStereoDeviceInfo> &devicesOut)
{
s_StereoOVRSystem.Init();
OVR::DeviceEnumerator<OVR::HMDDevice> devices = s_DeviceManager->EnumerateDevices<OVR::HMDDevice>();
uint id = 1;
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do
{
CStereoDeviceInfo deviceInfoOut;
OVR::DeviceInfo deviceInfo;
if (devices.IsAvailable())
{
devices.GetDeviceInfo(&deviceInfo);
CStereoOVRDeviceHandle *handle = new CStereoOVRDeviceHandle();
deviceInfoOut.Factory = static_cast<IStereoDeviceFactory *>(handle);
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handle->DeviceHandle = devices;
deviceInfoOut.Class = CStereoDeviceInfo::StereoHMD; // 1; // OVR::HMDDevice
deviceInfoOut.Library = CStereoDeviceInfo::OVR; // "Oculus SDK";
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deviceInfoOut.Manufacturer = deviceInfo.Manufacturer;
deviceInfoOut.ProductName = deviceInfo.ProductName;
stringstream ser;
ser << id;
deviceInfoOut.Serial = ser.str(); // can't get the real serial from the sdk...
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devicesOut.push_back(deviceInfoOut);
++id;
}
} while (devices.Next());
}
bool CStereoOVR::isLibraryInUse()
{
nlassert(s_DeviceCounter >= 0);
return s_DeviceCounter > 0;
}
void CStereoOVR::releaseLibrary()
{
nlassert(s_DeviceCounter == 0);
s_StereoOVRSystem.Release();
}
bool CStereoOVR::isDeviceCreated()
{
return m_DevicePtr->HMDDevice != NULL;
}
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} /* namespace NL3D */
/* end of file */